Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work.

Changed semantics:
- package upload is handled by a separate script
- dropped syntax highlighting (unnecessary, and had concurrency issues)
- `make install' is no longer used in the packaging process
- debian package changelog points to the forum, instead of showing out of date info
- debian package ships tao dlls in the game root, and doesn't insert them in the gac
- debian package refers users to the website for help manually installing packages
This commit is contained in:
Paul Chote
2010-10-08 21:37:47 +13:00
parent 493631cd90
commit f1b68a5207
11 changed files with 180 additions and 235 deletions

View File

@@ -1,14 +1,15 @@
Package: openra
Version: 20100914
Version: {VERSION}
Architecture: all
Maintainer: Matthew Bowra-Dean <matthew@ijw.co.nz>
Uploaders: Maikel van den Hout <ma1kelvdh@gmail.com>
Installed-Size: 8306
Installed-Size: {SIZE}
Depends: nvidia-cg-toolkit (>= 2.1), libopenal1, mono-runtime, libmono-winforms2.0-cil, libfreetype6, libsdl1.2debian, libgl1-mesa-glx, libgl1-mesa-dri, zenity, wget, unzip
Section: games
Priority: extra
Homepage: http://www.open-ra.org/
Description: A multiplayer reimplementation of the Command & Conquer: Red Alert game engine in .NET/Mono, OpenGL, OpenAL and SDL. Has extensive modding support and includes Command & Conquer as an official mod.
.
Please note: OpenRA is currently at an alpha release stage. If you have any problems, please report them to the IRC channel (#openra on
irc.freenode.net) or the bug-tracker (http://red-bull.ijw.co.nz:3690/OpenRA).
Please note: OpenRA is currently at an alpha release stage. Releases may be buggy
or unstable. If you have any problems, please report them to the IRC channel (#openra on
irc.freenode.net) or the bug-tracker (http://bugs.open-ra.org).