Begin rework of packaging scripts. Restructure packaging system, and make osx and debian packages work.
Changed semantics: - package upload is handled by a separate script - dropped syntax highlighting (unnecessary, and had concurrency issues) - `make install' is no longer used in the packaging process - debian package changelog points to the forum, instead of showing out of date info - debian package ships tao dlls in the game root, and doesn't insert them in the gac - debian package refers users to the website for help manually installing packages
This commit is contained in:
@@ -1,14 +1,15 @@
|
||||
Package: openra
|
||||
Version: 20100914
|
||||
Version: {VERSION}
|
||||
Architecture: all
|
||||
Maintainer: Matthew Bowra-Dean <matthew@ijw.co.nz>
|
||||
Uploaders: Maikel van den Hout <ma1kelvdh@gmail.com>
|
||||
Installed-Size: 8306
|
||||
Installed-Size: {SIZE}
|
||||
Depends: nvidia-cg-toolkit (>= 2.1), libopenal1, mono-runtime, libmono-winforms2.0-cil, libfreetype6, libsdl1.2debian, libgl1-mesa-glx, libgl1-mesa-dri, zenity, wget, unzip
|
||||
Section: games
|
||||
Priority: extra
|
||||
Homepage: http://www.open-ra.org/
|
||||
Description: A multiplayer reimplementation of the Command & Conquer: Red Alert game engine in .NET/Mono, OpenGL, OpenAL and SDL. Has extensive modding support and includes Command & Conquer as an official mod.
|
||||
.
|
||||
Please note: OpenRA is currently at an alpha release stage. If you have any problems, please report them to the IRC channel (#openra on
|
||||
irc.freenode.net) or the bug-tracker (http://red-bull.ijw.co.nz:3690/OpenRA).
|
||||
Please note: OpenRA is currently at an alpha release stage. Releases may be buggy
|
||||
or unstable. If you have any problems, please report them to the IRC channel (#openra on
|
||||
irc.freenode.net) or the bug-tracker (http://bugs.open-ra.org).
|
||||
|
||||
Reference in New Issue
Block a user