Don't crash if trying to check targets outside the map.
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@@ -172,6 +172,9 @@ namespace OpenRA.GameRules
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if (target.Type == TargetType.Terrain)
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{
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var cell = target.CenterPosition.ToCPos();
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if (!world.Map.IsInMap(cell))
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return false;
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if (ValidTargets.Contains("Ground") && world.GetTerrainType(cell) != "Water")
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return true;
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