Make the ICrushable implementation explicit
This commit is contained in:
@@ -61,7 +61,8 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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{
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{
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if (!CrushableBy(crushClasses, crusher.Owner))
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// Crate can only be crushed if it is not in the air.
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if (!self.IsAtGroundLevel() || !crushClasses.Contains(info.CrushClass))
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return;
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return;
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OnCrushInner(crusher);
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OnCrushInner(crusher);
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@@ -84,7 +85,8 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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return false;
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// Make sure that the actor can collect this crate type
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// Make sure that the actor can collect this crate type
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return CrushableBy(mi.Crushes, a.Owner);
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// Crate can only be crushed if it is not in the air.
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return self.IsAtGroundLevel() && mi.Crushes.Contains(info.CrushClass);
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});
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});
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// Destroy the crate if none of the units in the cell are valid collectors
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// Destroy the crate if none of the units in the cell are valid collectors
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@@ -196,7 +198,7 @@ namespace OpenRA.Mods.Common.Traits
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
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return GetAvailableSubCell(a, SubCell.Any, ignoreActor, checkTransientActors) != SubCell.Invalid;
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}
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}
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public bool CrushableBy(HashSet<string> crushClasses, Player owner)
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bool ICrushable.CrushableBy(HashSet<string> crushClasses, Player owner)
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{
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{
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// Crate can only be crushed if it is not in the air.
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// Crate can only be crushed if it is not in the air.
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return self.IsAtGroundLevel() && crushClasses.Contains(info.CrushClass);
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return self.IsAtGroundLevel() && crushClasses.Contains(info.CrushClass);
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.WarnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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{
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{
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if (!CrushableBy(crushClasses, crusher.Owner))
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if (!CrushableInner(crushClasses, crusher.Owner))
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return;
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return;
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var mobile = self.TraitOrDefault<Mobile>();
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var mobile = self.TraitOrDefault<Mobile>();
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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{
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{
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if (!CrushableBy(crushClasses, crusher.Owner))
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if (!CrushableInner(crushClasses, crusher.Owner))
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return;
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return;
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Game.Sound.Play(info.CrushSound, crusher.CenterPosition);
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Game.Sound.Play(info.CrushSound, crusher.CenterPosition);
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@@ -71,7 +71,12 @@ namespace OpenRA.Mods.Common.Traits
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self.Kill(crusher);
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self.Kill(crusher);
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}
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}
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public bool CrushableBy(HashSet<string> crushClasses, Player crushOwner)
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bool ICrushable.CrushableBy(HashSet<string> crushClasses, Player crushOwner)
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{
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return CrushableInner(crushClasses, crushOwner);
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}
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bool CrushableInner(HashSet<string> crushClasses, Player crushOwner)
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{
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{
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// Only make actor crushable if it is on the ground.
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// Only make actor crushable if it is on the ground.
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if (!self.IsAtGroundLevel())
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if (!self.IsAtGroundLevel())
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Traits
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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void INotifyCrushed.OnCrush(Actor self, Actor crusher, HashSet<string> crushClasses)
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{
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{
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if (!CrushableBy(crushClasses, crusher.Owner))
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if (!info.CrushClasses.Overlaps(crushClasses))
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return;
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return;
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if (crusher.Info.HasTraitInfo<MineImmuneInfo>() || (self.Owner.Stances[crusher.Owner] == Stance.Ally && info.AvoidFriendly))
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if (crusher.Info.HasTraitInfo<MineImmuneInfo>() || (self.Owner.Stances[crusher.Owner] == Stance.Ally && info.AvoidFriendly))
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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA.Traits
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self.Kill(crusher);
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self.Kill(crusher);
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}
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}
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public bool CrushableBy(HashSet<string> crushClasses, Player owner)
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bool ICrushable.CrushableBy(HashSet<string> crushClasses, Player owner)
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{
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{
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return info.CrushClasses.Overlaps(crushClasses);
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return info.CrushClasses.Overlaps(crushClasses);
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}
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}
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