avoid magic number for replay duration calculation

This commit is contained in:
Matthias Mailänder
2013-10-16 21:09:45 +02:00
parent f51bd87332
commit f21f314bfe
3 changed files with 4 additions and 5 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenRA
public static int RenderFrame = 0;
public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
const int NetTickScale = 3; // 120ms net tick for 40ms local tick
public const int NetTickScale = 3; // 120ms net tick for 40ms local tick
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;

View File

@@ -13,7 +13,7 @@ using OpenRA.Network;
namespace OpenRA.Network
{
/* a maze of twisty little hacks,... */
/* HACK: a maze of twisty little hacks... */
public class Replay
{
public readonly string Filename;
@@ -49,7 +49,7 @@ namespace OpenRA.Network
lastFrame = Math.Max(lastFrame, frame);
});
Duration = lastFrame;
Duration = lastFrame * Game.NetTickScale;
LobbyInfo = lobbyInfo;
}
@@ -66,4 +66,3 @@ namespace OpenRA.Network
}
}
}