Changes to allow restarting of skirmish match

This commit is contained in:
Whinis
2016-01-16 17:09:30 -05:00
parent 1df728adad
commit f2260174f0
4 changed files with 52 additions and 16 deletions

View File

@@ -90,14 +90,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
hideMenu = true;
if (world.LocalPlayer == null || (world.LocalPlayer.WinState != WinState.Won &&
(!world.IsGameOver || world.Map.Visibility == MapVisibility.MissionSelector)))
if (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Won)
{
Action restartAction = null;
if (world.IsReplay || world.Map.Visibility == MapVisibility.MissionSelector)
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop != null ? iop.ExitDelay : 0;
if (world.LobbyInfo.IsSinglePlayer)
{
var iop = world.WorldActor.TraitsImplementing<IObjectivesPanel>().FirstOrDefault();
var exitDelay = iop != null ? iop.ExitDelay : 0;
restartAction = () =>
{
Ui.CloseWindow();
@@ -145,7 +145,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
};
var surrenderButton = menu.Get<ButtonWidget>("SURRENDER");
surrenderButton.IsVisible = () => world.Type == WorldType.Regular;
surrenderButton.IsDisabled = () => (world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined) || hasError;
surrenderButton.IsDisabled = () =>
world.LocalPlayer == null || world.LocalPlayer.WinState != WinState.Undefined ||
world.Map.Visibility.HasFlag(MapVisibility.MissionSelector) || hasError;
surrenderButton.OnClick = () =>
{
hideMenu = true;
@@ -153,7 +155,9 @@ namespace OpenRA.Mods.Common.Widgets.Logic
title: "Surrender",
text: "Are you sure you want to surrender?",
onConfirm: onSurrender,
onCancel: showMenu);
onCancel: showMenu,
confirmText: "Surrender",
cancelText: "Stay");
};
var saveMapButton = menu.Get<ButtonWidget>("SAVE_MAP");