Merge pull request #6934 from abcdefg30/survival01
Ported Survival01 to Lua
This commit is contained in:
@@ -220,6 +220,68 @@ namespace OpenRA.Mods.RA.Scripting
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GetScriptTriggers(a).RegisterCallback(Trigger.OnCapture, func, context);
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}
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[Desc("Call a function when this actor is killed or captured. " +
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"The callback function will be called as func().")]
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public void OnKilledOrCaptured(Actor a, LuaFunction func)
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{
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var called = false;
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var copy = (LuaFunction)func.CopyReference();
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Action<Actor> OnKilledOrCaptured = m =>
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{
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try
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{
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if (called)
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return;
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copy.Call().Dispose();
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copy.Dispose();
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called = true;
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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}
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};
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GetScriptTriggers(a).OnCapturedInternal += OnKilledOrCaptured;
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GetScriptTriggers(a).OnKilledInternal += OnKilledOrCaptured;
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}
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[Desc("Call a function when all of the actors in a group have been killed or captured. " +
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"The callback function will be called as func().")]
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public void OnAllKilledOrCaptured(Actor[] actors, LuaFunction func)
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{
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var group = actors.ToList();
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var copy = (LuaFunction)func.CopyReference();
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Action<Actor> OnMemberKilledOrCaptured = m =>
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{
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try
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{
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if (!group.Contains(m))
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return;
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group.Remove(m);
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if (!group.Any())
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{
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copy.Call().Dispose();
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copy.Dispose();
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}
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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}
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};
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foreach (var a in group)
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{
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GetScriptTriggers(a).OnCapturedInternal += OnMemberKilledOrCaptured;
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GetScriptTriggers(a).OnKilledInternal += OnMemberKilledOrCaptured;
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}
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}
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[Desc("Call a function when a ground-based actor enters this cell footprint." +
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"Returns the trigger id for later removal using RemoveFootprintTrigger(int id)." +
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"The callback function will be called as func(Actor a, int id).")]
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@@ -278,6 +340,64 @@ namespace OpenRA.Mods.RA.Scripting
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context.World.ActorMap.RemoveCellTrigger(id);
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}
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[Desc("Call a function when an actor enters this range." +
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"Returns the trigger id for later removal using RemoveProximityTrigger(int id)." +
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"The callback function will be called as func(Actor a, int id).")]
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public int OnEnteredProximityTrigger(WPos pos, WRange range, LuaFunction func)
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{
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var triggerId = 0;
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var onEntry = (LuaFunction)func.CopyReference();
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Action<Actor> invokeEntry = a =>
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{
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try
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{
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using (var luaActor = a.ToLuaValue(context))
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using (var id = triggerId.ToLuaValue(context))
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onEntry.Call(luaActor, id).Dispose();
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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}
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};
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triggerId = context.World.ActorMap.AddProximityTrigger(pos, range, invokeEntry, null);
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return triggerId;
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}
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[Desc("Call a function when an actor leaves this range." +
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"Returns the trigger id for later removal using RemoveProximityTrigger(int id)." +
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"The callback function will be called as func(Actor a, int id).")]
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public int OnExitedProximityTrigger(WPos pos, WRange range, LuaFunction func)
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{
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var triggerId = 0;
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var onExit = (LuaFunction)func.CopyReference();
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Action<Actor> invokeExit = a =>
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{
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try
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{
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using (var luaActor = a.ToLuaValue(context))
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using (var id = triggerId.ToLuaValue(context))
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onExit.Call(luaActor, id).Dispose();
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}
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catch (Exception e)
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{
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context.FatalError(e.Message);
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}
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};
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triggerId = context.World.ActorMap.AddProximityTrigger(pos, range, null, invokeExit);
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return triggerId;
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}
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[Desc("Removes a previously created proximitry trigger.")]
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public void RemoveProximityTrigger(int id)
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{
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context.World.ActorMap.RemoveProximityTrigger(id);
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}
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[Desc("Call a function when this actor is infiltrated. The callback function " +
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"will be called as func(Actor self, Actor infiltrator).")]
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public void OnInfiltrated(Actor a, LuaFunction func)
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73
OpenRA.Mods.RA/Scripting/Properties/PowerProperties.cs
Normal file
73
OpenRA.Mods.RA/Scripting/Properties/PowerProperties.cs
Normal file
@@ -0,0 +1,73 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using Eluant;
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using OpenRA.Mods.Common.Power;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Scripting
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{
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[ScriptPropertyGroup("Power")]
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public class PlayerPowerProperties : ScriptPlayerProperties, Requires<PowerManagerInfo>
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{
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readonly PowerManager pm;
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public PlayerPowerProperties(ScriptContext context, Player player)
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: base(context, player)
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{
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pm = player.PlayerActor.Trait<PowerManager>();
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}
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[Desc("Returns the total of the power the player has.")]
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public int PowerProvided
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{
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get { return pm.PowerProvided; }
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}
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[Desc("Returns the power used by the player.")]
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public int PowerDrained
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{
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get { return pm.PowerDrained; }
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}
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[Desc("Returns the player's power state " +
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"(\"Normal\", \"Low\" or \"Critical\").")]
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public string PowerState
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{
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get { return pm.PowerState.ToString(); }
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}
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[Desc("Triggers low power for the chosen amount of ticks.")]
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public void TriggerPowerOutage(int ticks)
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{
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pm.TriggerPowerOutage(ticks);
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}
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}
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[ScriptPropertyGroup("Power")]
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public class ActorPowerProperties : ScriptActorProperties, Requires<PowerInfo>
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{
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readonly PowerInfo pi;
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public ActorPowerProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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pi = self.Info.Traits.GetOrDefault<PowerInfo>();
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}
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[Desc("Returns the power drained/provided by this actor.")]
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public int Power
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{
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get { return pi.Amount; }
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}
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}
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}
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@@ -32,6 +32,7 @@ namespace OpenRA.Mods.RA.Scripting
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readonly World world;
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public event Action<Actor> OnKilledInternal = _ => { };
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public event Action<Actor> OnCapturedInternal = _ => { };
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public event Action<Actor> OnRemovedInternal = _ => { };
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public event Action<Actor, Actor> OnProducedInternal = (a, b) => { };
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public event Action<Actor, Actor> OnOtherProducedInternal = (a, b) => { };
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@@ -236,6 +237,9 @@ namespace OpenRA.Mods.RA.Scripting
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return;
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}
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}
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// Run any internally bound callbacks
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OnCapturedInternal(self);
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}
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public void Infiltrated(Actor self, Actor infiltrator)
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