Port GrantUpgradePower to GrantExternalConditionPower.
This commit is contained in:
@@ -480,7 +480,7 @@
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<Compile Include="Traits\Sound\AttackSounds.cs" />
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<Compile Include="Traits\Sound\AttackSounds.cs" />
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<Compile Include="Traits\SupplyTruck.cs" />
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<Compile Include="Traits\SupplyTruck.cs" />
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<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
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<Compile Include="Traits\SupportPowers\AirstrikePower.cs" />
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<Compile Include="Traits\SupportPowers\GrantUpgradePower.cs" />
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<Compile Include="Traits\SupportPowers\GrantExternalConditionPower.cs" />
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\SupportPowers\NukePower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
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<Compile Include="Traits\SupportPowers\SupportPowerManager.cs" />
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@@ -19,31 +19,33 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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class GrantUpgradePowerInfo : SupportPowerInfo
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class GrantExternalConditionPowerInfo : SupportPowerInfo
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{
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{
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[UpgradeGrantedReference, FieldLoader.Require]
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[FieldLoader.Require]
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[Desc("The upgrades to apply.")]
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[Desc("The condition to apply. Must be included in the target actor's ExternalConditions list.")]
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public readonly string[] Upgrades = { };
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public readonly string Condition = null;
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[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent upgrade.")]
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[Desc("Duration of the upgrade (in ticks). Set to 0 for a permanent condition.")]
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public readonly int Duration = 0;
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public readonly int Duration = 0;
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[Desc("Cells - affects whole cells only")]
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[Desc("Cells - affects whole cells only")]
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public readonly int Range = 1;
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public readonly int Range = 1;
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public readonly string GrantUpgradeSound = "ironcur9.aud";
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[Desc("Sound to instantly play at the targeted area.")]
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public readonly string OnFireSound = null;
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[SequenceReference, Desc("Sequence to play for granting actor when activated.",
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[SequenceReference, Desc("Sequence to play for granting actor when activated.",
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"This requires the actor to have the WithSpriteBody trait or one of its derivatives.")]
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"This requires the actor to have the WithSpriteBody trait or one of its derivatives.")]
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public readonly string GrantUpgradeSequence = "active";
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public readonly string Sequence = "active";
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public override object Create(ActorInitializer init) { return new GrantUpgradePower(init.Self, this); }
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public override object Create(ActorInitializer init) { return new GrantExternalConditionPower(init.Self, this); }
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}
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}
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class GrantUpgradePower : SupportPower
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class GrantExternalConditionPower : SupportPower
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{
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{
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GrantUpgradePowerInfo info;
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readonly GrantExternalConditionPowerInfo info;
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public GrantUpgradePower(Actor self, GrantUpgradePowerInfo info)
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public GrantExternalConditionPower(Actor self, GrantExternalConditionPowerInfo info)
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: base(self, info)
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: base(self, info)
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{
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{
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this.info = info;
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this.info = info;
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@@ -60,30 +62,18 @@ namespace OpenRA.Mods.Common.Traits
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base.Activate(self, order, manager);
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base.Activate(self, order, manager);
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var wsb = self.TraitOrDefault<WithSpriteBody>();
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var wsb = self.TraitOrDefault<WithSpriteBody>();
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if (wsb != null && wsb.DefaultAnimation.HasSequence(info.GrantUpgradeSequence))
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if (wsb != null && wsb.DefaultAnimation.HasSequence(info.Sequence))
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wsb.PlayCustomAnimation(self, info.GrantUpgradeSequence, () => wsb.CancelCustomAnimation(self));
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wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self));
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Game.Sound.Play(info.GrantUpgradeSound, self.World.Map.CenterOfCell(order.TargetLocation));
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Game.Sound.Play(info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation));
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foreach (var a in UnitsInRange(order.TargetLocation))
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foreach (var a in UnitsInRange(order.TargetLocation))
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{
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{
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var um = a.TraitOrDefault<UpgradeManager>();
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var um = a.TraitOrDefault<UpgradeManager>();
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if (um == null)
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continue;
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foreach (var u in info.Upgrades)
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// Condition token is ignored because we never revoke this condition.
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{
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if (um != null)
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if (info.Duration > 0)
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um.GrantCondition(a, info.Condition, true, info.Duration);
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{
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if (um.AcknowledgesUpgrade(a, u))
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um.GrantTimedUpgrade(a, u, info.Duration);
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}
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else
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{
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if (um.AcceptsUpgrade(a, u))
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um.GrantUpgrade(a, u, this);
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}
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}
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}
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}
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}
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}
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@@ -101,20 +91,19 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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return false;
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var um = a.TraitOrDefault<UpgradeManager>();
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var um = a.TraitOrDefault<UpgradeManager>();
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return um != null && (info.Duration > 0 ?
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return um != null && um.AcceptsExternalCondition(a, info.Condition);
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info.Upgrades.Any(u => um.AcknowledgesUpgrade(a, u)) : info.Upgrades.Any(u => um.AcceptsUpgrade(a, u)));
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});
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});
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}
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}
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class SelectUpgradeTarget : IOrderGenerator
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class SelectUpgradeTarget : IOrderGenerator
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{
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{
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readonly GrantUpgradePower power;
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readonly GrantExternalConditionPower power;
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readonly int range;
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readonly int range;
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readonly Sprite tile;
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readonly Sprite tile;
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readonly SupportPowerManager manager;
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readonly SupportPowerManager manager;
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readonly string order;
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readonly string order;
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public SelectUpgradeTarget(World world, string order, SupportPowerManager manager, GrantUpgradePower power)
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public SelectUpgradeTarget(World world, string order, SupportPowerManager manager, GrantExternalConditionPower power)
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{
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{
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// Clear selection if using Left-Click Orders
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// Clear selection if using Left-Click Orders
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if (Game.Settings.Game.UseClassicMouseStyle)
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if (Game.Settings.Game.UseClassicMouseStyle)
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