UnregisterEvents functions do not need to be public

This commit is contained in:
Chris Forbes
2011-07-29 19:17:51 +12:00
parent 8d9f7b715d
commit f2867fbc61
3 changed files with 3 additions and 3 deletions

View File

@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
ingameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text); ingameRoot.GetWidget<ChatDisplayWidget>("CHAT_DISPLAY").AddLine(c, from, text);
} }
public void UnregisterEvents() void UnregisterEvents()
{ {
Game.AddChatLine -= AddChatLine; Game.AddChatLine -= AddChatLine;
Game.BeforeGameStart -= UnregisterEvents; Game.BeforeGameStart -= UnregisterEvents;

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
}; };
} }
public void UnregisterEvents() void UnregisterEvents()
{ {
Game.AddChatLine -= AddChatLine; Game.AddChatLine -= AddChatLine;
Game.BeforeGameStart -= UnregisterEvents; Game.BeforeGameStart -= UnregisterEvents;

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
optionsBG.GetWidget<ButtonWidget>("QUIT").OnClick = () => Game.Exit(); optionsBG.GetWidget<ButtonWidget>("QUIT").OnClick = () => Game.Exit();
} }
public void UnregisterEvents() void UnregisterEvents()
{ {
Game.AddChatLine -= AddChatLine; Game.AddChatLine -= AddChatLine;
Game.BeforeGameStart -= UnregisterEvents; Game.BeforeGameStart -= UnregisterEvents;