Added support for keyboard scrolling
This commit is contained in:
@@ -1,56 +1,56 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using OpenRA.FileFormats.Graphics;
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using Tao.Cg;
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using Tao.OpenGl;
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using Tao.Sdl;
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Windows.Forms;
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using OpenRA.FileFormats.Graphics;
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using Tao.Cg;
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using Tao.OpenGl;
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using Tao.Sdl;
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[assembly: Renderer( typeof( OpenRA.GlRenderer.GraphicsDevice ))]
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namespace OpenRA.GlRenderer
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{
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public class GraphicsDevice : IGraphicsDevice
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{
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public class GraphicsDevice : IGraphicsDevice
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{
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Size windowSize;
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internal IntPtr cgContext;
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internal int vertexProfile, fragmentProfile;
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internal IntPtr cgContext;
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internal int vertexProfile, fragmentProfile;
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IntPtr surf;
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public Size WindowSize { get { return windowSize; } }
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internal static void CheckGlError()
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{
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internal static void CheckGlError()
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{
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var n = Gl.glGetError();
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if (n != Gl.GL_NO_ERROR)
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throw new InvalidOperationException("GL Error");
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}
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throw new InvalidOperationException("GL Error");
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}
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public GraphicsDevice( int width, int height, bool windowed, bool vsync )
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public GraphicsDevice(int width, int height, bool windowed, bool vsync)
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{
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Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
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@@ -73,65 +73,65 @@ namespace OpenRA.GlRenderer
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Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
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Sdl.SDL_ShowCursor(0);
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Sdl.SDL_EnableUNICODE( 1 );
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Sdl.SDL_EnableUNICODE(1);
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Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY);
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CheckGlError();
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windowSize = new Size( width, height );
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windowSize = new Size(width, height);
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cgContext = Cg.cgCreateContext();
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Cg.cgSetErrorCallback( CgErrorCallback );
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Cg.cgSetErrorCallback(CgErrorCallback);
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CgGl.cgGLRegisterStates( cgContext );
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CgGl.cgGLSetManageTextureParameters( cgContext, true );
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vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX );
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fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
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CgGl.cgGLRegisterStates(cgContext);
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CgGl.cgGLSetManageTextureParameters(cgContext, true);
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vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
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fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
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Console.WriteLine("VP Profile: " + vertexProfile);
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Console.WriteLine("FP Profile: " + fragmentProfile);
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Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
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Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
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CheckGlError();
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Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
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Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
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CheckGlError();
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}
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static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
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{
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var err = Cg.cgGetError();
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var str = Cg.cgGetErrorString( err );
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var str = Cg.cgGetErrorString(err);
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throw new InvalidOperationException(
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string.Format( "CG Error: {0}: {1}", err, str ) );
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string.Format("CG Error: {0}: {1}", err, str));
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};
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public void EnableScissor(int left, int top, int width, int height)
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{
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if( width < 0 ) width = 0;
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if( height < 0 ) height = 0;
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Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
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CheckGlError();
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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CheckGlError();
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}
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public void EnableScissor(int left, int top, int width, int height)
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{
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if (width < 0) width = 0;
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if (height < 0) height = 0;
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Gl.glScissor(left, windowSize.Height - (top + height), width, height);
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CheckGlError();
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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CheckGlError();
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}
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public void DisableScissor()
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{
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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CheckGlError();
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}
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public void DisableScissor()
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{
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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CheckGlError();
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}
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public void Begin() { }
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public void End() { }
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public void Begin() { }
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public void End() { }
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public void Clear(Color c)
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{
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Gl.glClearColor(0, 0, 0, 0);
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CheckGlError();
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
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CheckGlError();
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}
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public void Clear(Color c)
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{
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Gl.glClearColor(0, 0, 0, 0);
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CheckGlError();
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
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CheckGlError();
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}
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MouseButtons lastButtonBits = (MouseButtons)0;
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@@ -150,8 +150,8 @@ namespace OpenRA.GlRenderer
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| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
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}
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public void Present()
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{
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public void Present()
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{
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Sdl.SDL_GL_SwapBuffers();
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var mods = MakeModifiers(Sdl.SDL_GetModState());
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@@ -195,279 +195,294 @@ namespace OpenRA.GlRenderer
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case Sdl.SDL_KEYDOWN:
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{
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if( e.key.keysym.unicode != 0 )
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Game.HandleKeyPress( new KeyPressEventArgs( (char)e.key.keysym.unicode ), mods );
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else if( mods != 0 )
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switch (e.key.keysym.sym)
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{
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var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
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if( keyName.Length == 1 )
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Game.HandleKeyPress( new KeyPressEventArgs( keyName[ 0 ] ), mods );
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else if( keyName == "f4" && ( ( mods & Modifiers.Alt ) != 0 ) )
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case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", true); break;
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case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", true); break;
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case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", true); break;
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case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", true); break;
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}
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if (e.key.keysym.unicode != 0)
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Game.HandleKeyPress(new KeyPressEventArgs((char)e.key.keysym.unicode), mods);
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else if (mods != 0)
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{
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var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
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if (keyName.Length == 1)
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Game.HandleKeyPress(new KeyPressEventArgs(keyName[0]), mods);
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else if (keyName == "f4" && ((mods & Modifiers.Alt) != 0))
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OpenRA.Game.Exit();
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}
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} break;
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case Sdl.SDL_KEYUP:
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{
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switch (e.key.keysym.sym)
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{
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case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", false); break;
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case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", false); break;
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case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", false); break;
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case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", false); break;
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}
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} break;
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}
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}
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CheckGlError();
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}
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}
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public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
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public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
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{
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Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
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Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
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CheckGlError();
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}
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public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
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public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
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{
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Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
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Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
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CheckGlError();
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}
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static int ModeFromPrimitiveType( PrimitiveType pt )
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static int ModeFromPrimitiveType(PrimitiveType pt)
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{
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switch( pt )
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switch (pt)
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{
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case PrimitiveType.PointList: return Gl.GL_POINTS;
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case PrimitiveType.LineList: return Gl.GL_LINES;
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case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
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case PrimitiveType.PointList: return Gl.GL_POINTS;
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case PrimitiveType.LineList: return Gl.GL_LINES;
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case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
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}
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throw new NotImplementedException();
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}
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static int IndicesPerPrimitive( PrimitiveType pt )
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static int IndicesPerPrimitive(PrimitiveType pt)
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{
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switch( pt )
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switch (pt)
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{
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case PrimitiveType.PointList: return 1;
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case PrimitiveType.LineList: return 2;
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case PrimitiveType.TriangleList: return 3;
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case PrimitiveType.PointList: return 1;
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case PrimitiveType.LineList: return 2;
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case PrimitiveType.TriangleList: return 3;
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}
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throw new NotImplementedException();
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}
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#region IGraphicsDevice Members
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size )
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
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{
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return new VertexBuffer<Vertex>( this, size );
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return new VertexBuffer<Vertex>(this, size);
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}
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public IIndexBuffer CreateIndexBuffer( int size )
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public IIndexBuffer CreateIndexBuffer(int size)
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{
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return new IndexBuffer( this, size );
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return new IndexBuffer(this, size);
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}
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public ITexture CreateTexture( Bitmap bitmap )
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public ITexture CreateTexture(Bitmap bitmap)
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{
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return new Texture( this, bitmap );
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return new Texture(this, bitmap);
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}
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public IShader CreateShader( Stream stream )
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public IShader CreateShader(Stream stream)
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{
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return new Shader( this, stream );
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return new Shader(this, stream);
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}
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#endregion
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}
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public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
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public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
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where T : struct
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{
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int buffer;
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{
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int buffer;
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public VertexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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}
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public VertexBuffer(GraphicsDevice dev, int size)
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{
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(T[] data)
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{
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Bind();
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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new IntPtr(Marshal.SizeOf(typeof(T))*data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void SetData(T[] data)
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{
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Bind();
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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}
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public void Bind()
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{
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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GraphicsDevice.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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GraphicsDevice.CheckGlError();
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}
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bool disposed;
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public void Dispose()
|
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{
|
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if (disposed) return;
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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}
|
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public void Bind()
|
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{
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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GraphicsDevice.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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GraphicsDevice.CheckGlError();
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||||
}
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||||
|
||||
//~VertexBuffer() { Dispose(); }
|
||||
}
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||||
bool disposed;
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||||
public void Dispose()
|
||||
{
|
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if (disposed) return;
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GC.SuppressFinalize(this);
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||||
Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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disposed = true;
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||||
}
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||||
|
||||
public class IndexBuffer : IIndexBuffer, IDisposable
|
||||
{
|
||||
int buffer;
|
||||
//~VertexBuffer() { Dispose(); }
|
||||
}
|
||||
|
||||
public IndexBuffer(GraphicsDevice dev, int size)
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
|
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GraphicsDevice.CheckGlError();
|
||||
}
|
||||
public class IndexBuffer : IIndexBuffer, IDisposable
|
||||
{
|
||||
int buffer;
|
||||
|
||||
public void SetData(ushort[] data)
|
||||
{
|
||||
Bind();
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||||
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
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new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
|
||||
}
|
||||
public IndexBuffer(GraphicsDevice dev, int size)
|
||||
{
|
||||
Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
public void Bind()
|
||||
{
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Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
|
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}
|
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public void SetData(ushort[] data)
|
||||
{
|
||||
Bind();
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Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
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new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
bool disposed;
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed) return;
|
||||
GC.SuppressFinalize(this);
|
||||
Gl.glDeleteBuffers(1, ref buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
disposed = true;
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||||
}
|
||||
public void Bind()
|
||||
{
|
||||
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
}
|
||||
|
||||
//~IndexBuffer() { Dispose(); }
|
||||
}
|
||||
bool disposed;
|
||||
public void Dispose()
|
||||
{
|
||||
if (disposed) return;
|
||||
GC.SuppressFinalize(this);
|
||||
Gl.glDeleteBuffers(1, ref buffer);
|
||||
GraphicsDevice.CheckGlError();
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
public class Shader : IShader
|
||||
{
|
||||
IntPtr effect;
|
||||
IntPtr technique;
|
||||
GraphicsDevice dev;
|
||||
//~IndexBuffer() { Dispose(); }
|
||||
}
|
||||
|
||||
public Shader(GraphicsDevice dev, Stream s)
|
||||
{
|
||||
this.dev = dev;
|
||||
public class Shader : IShader
|
||||
{
|
||||
IntPtr effect;
|
||||
IntPtr technique;
|
||||
GraphicsDevice dev;
|
||||
|
||||
public Shader(GraphicsDevice dev, Stream s)
|
||||
{
|
||||
this.dev = dev;
|
||||
string code;
|
||||
using (var file = new StreamReader(s))
|
||||
code = file.ReadToEnd();
|
||||
effect = Cg.cgCreateEffect(dev.cgContext, code, null);
|
||||
effect = Cg.cgCreateEffect(dev.cgContext, code, null);
|
||||
|
||||
if (effect == IntPtr.Zero)
|
||||
{
|
||||
var err = Cg.cgGetErrorString(Cg.cgGetError());
|
||||
var results = Cg.cgGetLastListing(dev.cgContext);
|
||||
throw new InvalidOperationException(
|
||||
string.Format("Cg compile failed ({0}):\n{1}", err, results));
|
||||
}
|
||||
|
||||
technique = Cg.cgGetFirstTechnique( effect );
|
||||
if( technique == IntPtr.Zero )
|
||||
throw new InvalidOperationException("No techniques");
|
||||
while( Cg.cgValidateTechnique( technique ) == 0 )
|
||||
if (effect == IntPtr.Zero)
|
||||
{
|
||||
technique = Cg.cgGetNextTechnique( technique );
|
||||
if( technique == IntPtr.Zero )
|
||||
throw new InvalidOperationException("No valid techniques");
|
||||
var err = Cg.cgGetErrorString(Cg.cgGetError());
|
||||
var results = Cg.cgGetLastListing(dev.cgContext);
|
||||
throw new InvalidOperationException(
|
||||
string.Format("Cg compile failed ({0}):\n{1}", err, results));
|
||||
}
|
||||
|
||||
technique = Cg.cgGetFirstTechnique(effect);
|
||||
if (technique == IntPtr.Zero)
|
||||
throw new InvalidOperationException("No techniques");
|
||||
while (Cg.cgValidateTechnique(technique) == 0)
|
||||
{
|
||||
technique = Cg.cgGetNextTechnique(technique);
|
||||
if (technique == IntPtr.Zero)
|
||||
throw new InvalidOperationException("No valid techniques");
|
||||
}
|
||||
}
|
||||
|
||||
public void Render(Action a)
|
||||
{
|
||||
CgGl.cgGLEnableProfile(dev.vertexProfile);
|
||||
CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
||||
public void Render(Action a)
|
||||
{
|
||||
CgGl.cgGLEnableProfile(dev.vertexProfile);
|
||||
CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
||||
|
||||
var pass = Cg.cgGetFirstPass(technique);
|
||||
while (pass != IntPtr.Zero)
|
||||
{
|
||||
Cg.cgSetPassState(pass);
|
||||
a();
|
||||
Cg.cgResetPassState(pass);
|
||||
pass = Cg.cgGetNextPass(pass);
|
||||
}
|
||||
|
||||
CgGl.cgGLDisableProfile(dev.fragmentProfile);
|
||||
CgGl.cgGLDisableProfile(dev.vertexProfile);
|
||||
}
|
||||
|
||||
public void SetValue(string name, ITexture t)
|
||||
{
|
||||
var texture = (Texture)t;
|
||||
var param = Cg.cgGetNamedEffectParameter( effect, name );
|
||||
if( param != IntPtr.Zero && texture != null )
|
||||
CgGl.cgGLSetupSampler( param, texture.texture );
|
||||
}
|
||||
|
||||
public void SetValue(string name, float x, float y)
|
||||
{
|
||||
var param = Cg.cgGetNamedEffectParameter(effect, name);
|
||||
if( param != IntPtr.Zero )
|
||||
CgGl.cgGLSetParameter2f(param, x, y);
|
||||
}
|
||||
|
||||
public void Commit() { }
|
||||
}
|
||||
|
||||
public class Texture : ITexture
|
||||
{
|
||||
internal int texture;
|
||||
|
||||
public Texture(GraphicsDevice dev, Bitmap bitmap)
|
||||
{
|
||||
Gl.glGenTextures(1, out texture);
|
||||
GraphicsDevice.CheckGlError();
|
||||
SetData(bitmap);
|
||||
}
|
||||
|
||||
public void SetData(Bitmap bitmap)
|
||||
{
|
||||
if( !IsPowerOf2( bitmap.Width ) || !IsPowerOf2( bitmap.Height ) )
|
||||
var pass = Cg.cgGetFirstPass(technique);
|
||||
while (pass != IntPtr.Zero)
|
||||
{
|
||||
//throw new InvalidOperationException( "non-power-of-2-texture" );
|
||||
bitmap = new Bitmap( bitmap, new Size( NextPowerOf2( bitmap.Width ), NextPowerOf2( bitmap.Height ) ) );
|
||||
Cg.cgSetPassState(pass);
|
||||
a();
|
||||
Cg.cgResetPassState(pass);
|
||||
pass = Cg.cgGetNextPass(pass);
|
||||
}
|
||||
|
||||
Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture );
|
||||
CgGl.cgGLDisableProfile(dev.fragmentProfile);
|
||||
CgGl.cgGLDisableProfile(dev.vertexProfile);
|
||||
}
|
||||
|
||||
public void SetValue(string name, ITexture t)
|
||||
{
|
||||
var texture = (Texture)t;
|
||||
var param = Cg.cgGetNamedEffectParameter(effect, name);
|
||||
if (param != IntPtr.Zero && texture != null)
|
||||
CgGl.cgGLSetupSampler(param, texture.texture);
|
||||
}
|
||||
|
||||
public void SetValue(string name, float x, float y)
|
||||
{
|
||||
var param = Cg.cgGetNamedEffectParameter(effect, name);
|
||||
if (param != IntPtr.Zero)
|
||||
CgGl.cgGLSetParameter2f(param, x, y);
|
||||
}
|
||||
|
||||
public void Commit() { }
|
||||
}
|
||||
|
||||
public class Texture : ITexture
|
||||
{
|
||||
internal int texture;
|
||||
|
||||
public Texture(GraphicsDevice dev, Bitmap bitmap)
|
||||
{
|
||||
Gl.glGenTextures(1, out texture);
|
||||
GraphicsDevice.CheckGlError();
|
||||
SetData(bitmap);
|
||||
}
|
||||
|
||||
public void SetData(Bitmap bitmap)
|
||||
{
|
||||
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
|
||||
{
|
||||
//throw new InvalidOperationException( "non-power-of-2-texture" );
|
||||
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
|
||||
}
|
||||
|
||||
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||
GraphicsDevice.CheckGlError();
|
||||
|
||||
var bits = bitmap.LockBits(
|
||||
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadOnly,
|
||||
PixelFormat.Format32bppArgb);
|
||||
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||
ImageLockMode.ReadOnly,
|
||||
PixelFormat.Format32bppArgb);
|
||||
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
||||
GraphicsDevice.CheckGlError();
|
||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
||||
GraphicsDevice.CheckGlError();
|
||||
|
||||
bitmap.UnlockBits(bits);
|
||||
}
|
||||
|
||||
bool IsPowerOf2( int v )
|
||||
{
|
||||
return ( v & ( v - 1 ) ) == 0;
|
||||
bitmap.UnlockBits(bits);
|
||||
}
|
||||
|
||||
int NextPowerOf2( int v )
|
||||
bool IsPowerOf2(int v)
|
||||
{
|
||||
return (v & (v - 1)) == 0;
|
||||
}
|
||||
|
||||
int NextPowerOf2(int v)
|
||||
{
|
||||
--v;
|
||||
v |= v >> 1;
|
||||
@@ -477,5 +492,5 @@ namespace OpenRA.GlRenderer
|
||||
++v;
|
||||
return v;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user