Added support for keyboard scrolling

This commit is contained in:
unknown
2010-05-29 00:50:12 +02:00
committed by Chris Forbes
parent b45c74fa0b
commit f2bcf1afae
2 changed files with 370 additions and 321 deletions

View File

@@ -64,6 +64,11 @@ namespace OpenRA
static bool mapChangePending; static bool mapChangePending;
static Pair<Assembly, string>[] ModAssemblies; static Pair<Assembly, string>[] ModAssemblies;
static internal bool scrollUp = false;
static internal bool scrollDown = false;
static internal bool scrollLeft = false;
static internal bool scrollRight = false;
static void LoadModPackages(Manifest manifest) static void LoadModPackages(Manifest manifest)
{ {
FileSystem.UnmountAll(); FileSystem.UnmountAll();
@@ -308,6 +313,15 @@ namespace OpenRA
} }
} }
if (scrollUp == true)
viewport.Scroll(new float2(0, -10));
if (scrollRight == true)
viewport.Scroll(new float2(10, 0));
if (scrollDown == true)
viewport.Scroll(new float2(0, 10));
if (scrollLeft == true)
viewport.Scroll(new float2(-10, 0));
using (new PerfSample("render")) using (new PerfSample("render"))
{ {
++RenderFrame; ++RenderFrame;
@@ -511,6 +525,26 @@ namespace OpenRA
throw new InvalidOperationException("Desync in OnKeyPress"); throw new InvalidOperationException("Desync in OnKeyPress");
} }
public static void HandleArrowKeyScroll(String k, Boolean pressed)
{
if (k == "up")
{
scrollUp = pressed;
}
if (k == "left")
{
scrollLeft = pressed;
}
if (k == "down")
{
scrollDown = pressed;
}
if (k == "right")
{
scrollRight = pressed;
}
}
public static void HandleModifierKeys(Modifiers mods) public static void HandleModifierKeys(Modifiers mods)
{ {
controller.SetModifiers(mods); controller.SetModifiers(mods);

View File

@@ -33,24 +33,24 @@ using Tao.Sdl;
namespace OpenRA.GlRenderer namespace OpenRA.GlRenderer
{ {
public class GraphicsDevice : IGraphicsDevice public class GraphicsDevice : IGraphicsDevice
{ {
Size windowSize; Size windowSize;
internal IntPtr cgContext; internal IntPtr cgContext;
internal int vertexProfile, fragmentProfile; internal int vertexProfile, fragmentProfile;
IntPtr surf; IntPtr surf;
public Size WindowSize { get { return windowSize; } } public Size WindowSize { get { return windowSize; } }
internal static void CheckGlError() internal static void CheckGlError()
{ {
var n = Gl.glGetError(); var n = Gl.glGetError();
if (n != Gl.GL_NO_ERROR) if (n != Gl.GL_NO_ERROR)
throw new InvalidOperationException("GL Error"); throw new InvalidOperationException("GL Error");
} }
public GraphicsDevice( int width, int height, bool windowed, bool vsync ) public GraphicsDevice(int width, int height, bool windowed, bool vsync)
{ {
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO); Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1); Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
@@ -73,65 +73,65 @@ namespace OpenRA.GlRenderer
Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA"); Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
Sdl.SDL_ShowCursor(0); Sdl.SDL_ShowCursor(0);
Sdl.SDL_EnableUNICODE( 1 ); Sdl.SDL_EnableUNICODE(1);
Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY); Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY);
CheckGlError(); CheckGlError();
windowSize = new Size( width, height ); windowSize = new Size(width, height);
cgContext = Cg.cgCreateContext(); cgContext = Cg.cgCreateContext();
Cg.cgSetErrorCallback( CgErrorCallback ); Cg.cgSetErrorCallback(CgErrorCallback);
CgGl.cgGLRegisterStates( cgContext ); CgGl.cgGLRegisterStates(cgContext);
CgGl.cgGLSetManageTextureParameters( cgContext, true ); CgGl.cgGLSetManageTextureParameters(cgContext, true);
vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX ); vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT ); fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
Console.WriteLine("VP Profile: " + vertexProfile); Console.WriteLine("VP Profile: " + vertexProfile);
Console.WriteLine("FP Profile: " + fragmentProfile); Console.WriteLine("FP Profile: " + fragmentProfile);
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY ); Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
CheckGlError(); CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY ); Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
CheckGlError(); CheckGlError();
} }
static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () => static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{ {
var err = Cg.cgGetError(); var err = Cg.cgGetError();
var str = Cg.cgGetErrorString( err ); var str = Cg.cgGetErrorString(err);
throw new InvalidOperationException( throw new InvalidOperationException(
string.Format( "CG Error: {0}: {1}", err, str ) ); string.Format("CG Error: {0}: {1}", err, str));
}; };
public void EnableScissor(int left, int top, int width, int height) public void EnableScissor(int left, int top, int width, int height)
{ {
if( width < 0 ) width = 0; if (width < 0) width = 0;
if( height < 0 ) height = 0; if (height < 0) height = 0;
Gl.glScissor( left, windowSize.Height - ( top + height ), width, height ); Gl.glScissor(left, windowSize.Height - (top + height), width, height);
CheckGlError(); CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST); Gl.glEnable(Gl.GL_SCISSOR_TEST);
CheckGlError(); CheckGlError();
} }
public void DisableScissor() public void DisableScissor()
{ {
Gl.glDisable(Gl.GL_SCISSOR_TEST); Gl.glDisable(Gl.GL_SCISSOR_TEST);
CheckGlError(); CheckGlError();
} }
public void Begin() { } public void Begin() { }
public void End() { } public void End() { }
public void Clear(Color c) public void Clear(Color c)
{ {
Gl.glClearColor(0, 0, 0, 0); Gl.glClearColor(0, 0, 0, 0);
CheckGlError(); CheckGlError();
Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
CheckGlError(); CheckGlError();
} }
MouseButtons lastButtonBits = (MouseButtons)0; MouseButtons lastButtonBits = (MouseButtons)0;
@@ -150,8 +150,8 @@ namespace OpenRA.GlRenderer
| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0); | ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
} }
public void Present() public void Present()
{ {
Sdl.SDL_GL_SwapBuffers(); Sdl.SDL_GL_SwapBuffers();
var mods = MakeModifiers(Sdl.SDL_GetModState()); var mods = MakeModifiers(Sdl.SDL_GetModState());
@@ -195,279 +195,294 @@ namespace OpenRA.GlRenderer
case Sdl.SDL_KEYDOWN: case Sdl.SDL_KEYDOWN:
{ {
if( e.key.keysym.unicode != 0 ) switch (e.key.keysym.sym)
Game.HandleKeyPress( new KeyPressEventArgs( (char)e.key.keysym.unicode ), mods );
else if( mods != 0 )
{ {
var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym ); case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", true); break;
if( keyName.Length == 1 ) case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", true); break;
Game.HandleKeyPress( new KeyPressEventArgs( keyName[ 0 ] ), mods ); case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", true); break;
else if( keyName == "f4" && ( ( mods & Modifiers.Alt ) != 0 ) ) case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", true); break;
}
if (e.key.keysym.unicode != 0)
Game.HandleKeyPress(new KeyPressEventArgs((char)e.key.keysym.unicode), mods);
else if (mods != 0)
{
var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
if (keyName.Length == 1)
Game.HandleKeyPress(new KeyPressEventArgs(keyName[0]), mods);
else if (keyName == "f4" && ((mods & Modifiers.Alt) != 0))
OpenRA.Game.Exit(); OpenRA.Game.Exit();
} }
} break; } break;
case Sdl.SDL_KEYUP: case Sdl.SDL_KEYUP:
{ {
switch (e.key.keysym.sym)
{
case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", false); break;
case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", false); break;
case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", false); break;
case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", false); break;
}
} break; } break;
} }
} }
CheckGlError(); CheckGlError();
} }
public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices ) public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
{ {
Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) ); Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
CheckGlError(); CheckGlError();
} }
public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives ) public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
{ {
Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero ); Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
CheckGlError(); CheckGlError();
} }
static int ModeFromPrimitiveType( PrimitiveType pt ) static int ModeFromPrimitiveType(PrimitiveType pt)
{ {
switch( pt ) switch (pt)
{ {
case PrimitiveType.PointList: return Gl.GL_POINTS; case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES; case PrimitiveType.LineList: return Gl.GL_LINES;
case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES; case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
} }
throw new NotImplementedException(); throw new NotImplementedException();
} }
static int IndicesPerPrimitive( PrimitiveType pt ) static int IndicesPerPrimitive(PrimitiveType pt)
{ {
switch( pt ) switch (pt)
{ {
case PrimitiveType.PointList: return 1; case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2; case PrimitiveType.LineList: return 2;
case PrimitiveType.TriangleList: return 3; case PrimitiveType.TriangleList: return 3;
} }
throw new NotImplementedException(); throw new NotImplementedException();
} }
#region IGraphicsDevice Members #region IGraphicsDevice Members
public IVertexBuffer<Vertex> CreateVertexBuffer( int size ) public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
{ {
return new VertexBuffer<Vertex>( this, size ); return new VertexBuffer<Vertex>(this, size);
} }
public IIndexBuffer CreateIndexBuffer( int size ) public IIndexBuffer CreateIndexBuffer(int size)
{ {
return new IndexBuffer( this, size ); return new IndexBuffer(this, size);
} }
public ITexture CreateTexture( Bitmap bitmap ) public ITexture CreateTexture(Bitmap bitmap)
{ {
return new Texture( this, bitmap ); return new Texture(this, bitmap);
} }
public IShader CreateShader( Stream stream ) public IShader CreateShader(Stream stream)
{ {
return new Shader( this, stream ); return new Shader(this, stream);
} }
#endregion #endregion
} }
public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
where T : struct where T : struct
{ {
int buffer; int buffer;
public VertexBuffer(GraphicsDevice dev, int size) public VertexBuffer(GraphicsDevice dev, int size)
{ {
Gl.glGenBuffers(1, out buffer); Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
} }
public void SetData(T[] data) public void SetData(T[] data)
{ {
Bind(); Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER, Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T))*data.Length), data, Gl.GL_DYNAMIC_DRAW); new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
} }
public void Bind() public void Bind()
{ {
Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer); Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero); Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12)); Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
} }
bool disposed; bool disposed;
public void Dispose() public void Dispose()
{ {
if (disposed) return; if (disposed) return;
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer); Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
disposed = true; disposed = true;
} }
//~VertexBuffer() { Dispose(); } //~VertexBuffer() { Dispose(); }
} }
public class IndexBuffer : IIndexBuffer, IDisposable public class IndexBuffer : IIndexBuffer, IDisposable
{ {
int buffer; int buffer;
public IndexBuffer(GraphicsDevice dev, int size) public IndexBuffer(GraphicsDevice dev, int size)
{ {
Gl.glGenBuffers(1, out buffer); Gl.glGenBuffers(1, out buffer);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
} }
public void SetData(ushort[] data) public void SetData(ushort[] data)
{ {
Bind(); Bind();
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER, Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW); new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
} }
public void Bind() public void Bind()
{ {
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer); Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
} }
bool disposed; bool disposed;
public void Dispose() public void Dispose()
{ {
if (disposed) return; if (disposed) return;
GC.SuppressFinalize(this); GC.SuppressFinalize(this);
Gl.glDeleteBuffers(1, ref buffer); Gl.glDeleteBuffers(1, ref buffer);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
disposed = true; disposed = true;
} }
//~IndexBuffer() { Dispose(); } //~IndexBuffer() { Dispose(); }
} }
public class Shader : IShader public class Shader : IShader
{ {
IntPtr effect; IntPtr effect;
IntPtr technique; IntPtr technique;
GraphicsDevice dev; GraphicsDevice dev;
public Shader(GraphicsDevice dev, Stream s) public Shader(GraphicsDevice dev, Stream s)
{ {
this.dev = dev; this.dev = dev;
string code; string code;
using (var file = new StreamReader(s)) using (var file = new StreamReader(s))
code = file.ReadToEnd(); code = file.ReadToEnd();
effect = Cg.cgCreateEffect(dev.cgContext, code, null); effect = Cg.cgCreateEffect(dev.cgContext, code, null);
if (effect == IntPtr.Zero) if (effect == IntPtr.Zero)
{
var err = Cg.cgGetErrorString(Cg.cgGetError());
var results = Cg.cgGetLastListing(dev.cgContext);
throw new InvalidOperationException(
string.Format("Cg compile failed ({0}):\n{1}", err, results));
}
technique = Cg.cgGetFirstTechnique( effect );
if( technique == IntPtr.Zero )
throw new InvalidOperationException("No techniques");
while( Cg.cgValidateTechnique( technique ) == 0 )
{ {
technique = Cg.cgGetNextTechnique( technique ); var err = Cg.cgGetErrorString(Cg.cgGetError());
if( technique == IntPtr.Zero ) var results = Cg.cgGetLastListing(dev.cgContext);
throw new InvalidOperationException("No valid techniques"); throw new InvalidOperationException(
string.Format("Cg compile failed ({0}):\n{1}", err, results));
}
technique = Cg.cgGetFirstTechnique(effect);
if (technique == IntPtr.Zero)
throw new InvalidOperationException("No techniques");
while (Cg.cgValidateTechnique(technique) == 0)
{
technique = Cg.cgGetNextTechnique(technique);
if (technique == IntPtr.Zero)
throw new InvalidOperationException("No valid techniques");
} }
} }
public void Render(Action a) public void Render(Action a)
{ {
CgGl.cgGLEnableProfile(dev.vertexProfile); CgGl.cgGLEnableProfile(dev.vertexProfile);
CgGl.cgGLEnableProfile(dev.fragmentProfile); CgGl.cgGLEnableProfile(dev.fragmentProfile);
var pass = Cg.cgGetFirstPass(technique); var pass = Cg.cgGetFirstPass(technique);
while (pass != IntPtr.Zero) while (pass != IntPtr.Zero)
{
Cg.cgSetPassState(pass);
a();
Cg.cgResetPassState(pass);
pass = Cg.cgGetNextPass(pass);
}
CgGl.cgGLDisableProfile(dev.fragmentProfile);
CgGl.cgGLDisableProfile(dev.vertexProfile);
}
public void SetValue(string name, ITexture t)
{
var texture = (Texture)t;
var param = Cg.cgGetNamedEffectParameter( effect, name );
if( param != IntPtr.Zero && texture != null )
CgGl.cgGLSetupSampler( param, texture.texture );
}
public void SetValue(string name, float x, float y)
{
var param = Cg.cgGetNamedEffectParameter(effect, name);
if( param != IntPtr.Zero )
CgGl.cgGLSetParameter2f(param, x, y);
}
public void Commit() { }
}
public class Texture : ITexture
{
internal int texture;
public Texture(GraphicsDevice dev, Bitmap bitmap)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
SetData(bitmap);
}
public void SetData(Bitmap bitmap)
{
if( !IsPowerOf2( bitmap.Width ) || !IsPowerOf2( bitmap.Height ) )
{ {
//throw new InvalidOperationException( "non-power-of-2-texture" ); Cg.cgSetPassState(pass);
bitmap = new Bitmap( bitmap, new Size( NextPowerOf2( bitmap.Width ), NextPowerOf2( bitmap.Height ) ) ); a();
Cg.cgResetPassState(pass);
pass = Cg.cgGetNextPass(pass);
} }
Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture ); CgGl.cgGLDisableProfile(dev.fragmentProfile);
CgGl.cgGLDisableProfile(dev.vertexProfile);
}
public void SetValue(string name, ITexture t)
{
var texture = (Texture)t;
var param = Cg.cgGetNamedEffectParameter(effect, name);
if (param != IntPtr.Zero && texture != null)
CgGl.cgGLSetupSampler(param, texture.texture);
}
public void SetValue(string name, float x, float y)
{
var param = Cg.cgGetNamedEffectParameter(effect, name);
if (param != IntPtr.Zero)
CgGl.cgGLSetParameter2f(param, x, y);
}
public void Commit() { }
}
public class Texture : ITexture
{
internal int texture;
public Texture(GraphicsDevice dev, Bitmap bitmap)
{
Gl.glGenTextures(1, out texture);
GraphicsDevice.CheckGlError();
SetData(bitmap);
}
public void SetData(Bitmap bitmap)
{
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
{
//throw new InvalidOperationException( "non-power-of-2-texture" );
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
}
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
var bits = bitmap.LockBits( var bits = bitmap.LockBits(
new Rectangle(0, 0, bitmap.Width, bitmap.Height), new Rectangle(0, 0, bitmap.Width, bitmap.Height),
ImageLockMode.ReadOnly, ImageLockMode.ReadOnly,
PixelFormat.Format32bppArgb); PixelFormat.Format32bppArgb);
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0); Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height, Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides 0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
GraphicsDevice.CheckGlError(); GraphicsDevice.CheckGlError();
bitmap.UnlockBits(bits); bitmap.UnlockBits(bits);
}
bool IsPowerOf2( int v )
{
return ( v & ( v - 1 ) ) == 0;
} }
int NextPowerOf2( int v ) bool IsPowerOf2(int v)
{
return (v & (v - 1)) == 0;
}
int NextPowerOf2(int v)
{ {
--v; --v;
v |= v >> 1; v |= v >> 1;
@@ -477,5 +492,5 @@ namespace OpenRA.GlRenderer
++v; ++v;
return v; return v;
} }
} }
} }