Added support for keyboard scrolling
This commit is contained in:
@@ -64,6 +64,11 @@ namespace OpenRA
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static bool mapChangePending;
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static bool mapChangePending;
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static Pair<Assembly, string>[] ModAssemblies;
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static Pair<Assembly, string>[] ModAssemblies;
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static internal bool scrollUp = false;
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static internal bool scrollDown = false;
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static internal bool scrollLeft = false;
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static internal bool scrollRight = false;
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static void LoadModPackages(Manifest manifest)
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static void LoadModPackages(Manifest manifest)
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{
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{
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FileSystem.UnmountAll();
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FileSystem.UnmountAll();
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@@ -308,6 +313,15 @@ namespace OpenRA
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}
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}
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}
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}
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if (scrollUp == true)
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viewport.Scroll(new float2(0, -10));
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if (scrollRight == true)
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viewport.Scroll(new float2(10, 0));
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if (scrollDown == true)
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viewport.Scroll(new float2(0, 10));
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if (scrollLeft == true)
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viewport.Scroll(new float2(-10, 0));
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using (new PerfSample("render"))
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using (new PerfSample("render"))
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{
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{
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++RenderFrame;
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++RenderFrame;
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@@ -511,6 +525,26 @@ namespace OpenRA
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throw new InvalidOperationException("Desync in OnKeyPress");
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throw new InvalidOperationException("Desync in OnKeyPress");
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}
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}
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public static void HandleArrowKeyScroll(String k, Boolean pressed)
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{
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if (k == "up")
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{
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scrollUp = pressed;
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}
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if (k == "left")
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{
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scrollLeft = pressed;
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}
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if (k == "down")
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{
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scrollDown = pressed;
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}
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if (k == "right")
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{
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scrollRight = pressed;
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}
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}
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public static void HandleModifierKeys(Modifiers mods)
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public static void HandleModifierKeys(Modifiers mods)
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{
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{
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controller.SetModifiers(mods);
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controller.SetModifiers(mods);
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@@ -33,24 +33,24 @@ using Tao.Sdl;
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namespace OpenRA.GlRenderer
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namespace OpenRA.GlRenderer
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{
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{
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public class GraphicsDevice : IGraphicsDevice
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public class GraphicsDevice : IGraphicsDevice
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{
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{
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Size windowSize;
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Size windowSize;
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internal IntPtr cgContext;
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internal IntPtr cgContext;
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internal int vertexProfile, fragmentProfile;
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internal int vertexProfile, fragmentProfile;
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IntPtr surf;
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IntPtr surf;
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public Size WindowSize { get { return windowSize; } }
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public Size WindowSize { get { return windowSize; } }
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internal static void CheckGlError()
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internal static void CheckGlError()
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{
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{
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var n = Gl.glGetError();
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var n = Gl.glGetError();
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if (n != Gl.GL_NO_ERROR)
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if (n != Gl.GL_NO_ERROR)
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throw new InvalidOperationException("GL Error");
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throw new InvalidOperationException("GL Error");
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}
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}
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public GraphicsDevice( int width, int height, bool windowed, bool vsync )
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public GraphicsDevice(int width, int height, bool windowed, bool vsync)
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{
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{
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Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
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Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
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Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
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@@ -73,65 +73,65 @@ namespace OpenRA.GlRenderer
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Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
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Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
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Sdl.SDL_ShowCursor(0);
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Sdl.SDL_ShowCursor(0);
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Sdl.SDL_EnableUNICODE( 1 );
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Sdl.SDL_EnableUNICODE(1);
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Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY);
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Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY);
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CheckGlError();
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CheckGlError();
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windowSize = new Size( width, height );
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windowSize = new Size(width, height);
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cgContext = Cg.cgCreateContext();
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cgContext = Cg.cgCreateContext();
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Cg.cgSetErrorCallback( CgErrorCallback );
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Cg.cgSetErrorCallback(CgErrorCallback);
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CgGl.cgGLRegisterStates( cgContext );
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CgGl.cgGLRegisterStates(cgContext);
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CgGl.cgGLSetManageTextureParameters( cgContext, true );
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CgGl.cgGLSetManageTextureParameters(cgContext, true);
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vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX );
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vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
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fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
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fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
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Console.WriteLine("VP Profile: " + vertexProfile);
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Console.WriteLine("VP Profile: " + vertexProfile);
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Console.WriteLine("FP Profile: " + fragmentProfile);
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Console.WriteLine("FP Profile: " + fragmentProfile);
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Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
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Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
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CheckGlError();
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CheckGlError();
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Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
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Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
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CheckGlError();
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CheckGlError();
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}
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}
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static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
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static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
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{
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{
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var err = Cg.cgGetError();
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var err = Cg.cgGetError();
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var str = Cg.cgGetErrorString( err );
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var str = Cg.cgGetErrorString(err);
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throw new InvalidOperationException(
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throw new InvalidOperationException(
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string.Format( "CG Error: {0}: {1}", err, str ) );
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string.Format("CG Error: {0}: {1}", err, str));
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};
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};
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public void EnableScissor(int left, int top, int width, int height)
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public void EnableScissor(int left, int top, int width, int height)
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{
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{
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if( width < 0 ) width = 0;
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if (width < 0) width = 0;
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if( height < 0 ) height = 0;
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if (height < 0) height = 0;
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Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
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Gl.glScissor(left, windowSize.Height - (top + height), width, height);
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CheckGlError();
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CheckGlError();
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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Gl.glEnable(Gl.GL_SCISSOR_TEST);
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CheckGlError();
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CheckGlError();
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}
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}
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public void DisableScissor()
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public void DisableScissor()
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{
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{
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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Gl.glDisable(Gl.GL_SCISSOR_TEST);
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CheckGlError();
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CheckGlError();
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}
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}
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public void Begin() { }
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public void Begin() { }
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public void End() { }
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public void End() { }
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public void Clear(Color c)
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public void Clear(Color c)
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{
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{
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Gl.glClearColor(0, 0, 0, 0);
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Gl.glClearColor(0, 0, 0, 0);
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CheckGlError();
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CheckGlError();
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
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Gl.glClear(Gl.GL_COLOR_BUFFER_BIT);
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CheckGlError();
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CheckGlError();
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}
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}
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MouseButtons lastButtonBits = (MouseButtons)0;
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MouseButtons lastButtonBits = (MouseButtons)0;
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@@ -150,8 +150,8 @@ namespace OpenRA.GlRenderer
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| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
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| ((raw & Sdl.KMOD_SHIFT) != 0 ? Modifiers.Shift : 0);
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}
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}
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public void Present()
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public void Present()
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{
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{
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Sdl.SDL_GL_SwapBuffers();
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Sdl.SDL_GL_SwapBuffers();
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var mods = MakeModifiers(Sdl.SDL_GetModState());
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var mods = MakeModifiers(Sdl.SDL_GetModState());
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@@ -195,279 +195,294 @@ namespace OpenRA.GlRenderer
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case Sdl.SDL_KEYDOWN:
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case Sdl.SDL_KEYDOWN:
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{
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{
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if( e.key.keysym.unicode != 0 )
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switch (e.key.keysym.sym)
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Game.HandleKeyPress( new KeyPressEventArgs( (char)e.key.keysym.unicode ), mods );
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else if( mods != 0 )
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{
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{
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var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
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case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", true); break;
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if( keyName.Length == 1 )
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case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", true); break;
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Game.HandleKeyPress( new KeyPressEventArgs( keyName[ 0 ] ), mods );
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case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", true); break;
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else if( keyName == "f4" && ( ( mods & Modifiers.Alt ) != 0 ) )
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case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", true); break;
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}
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if (e.key.keysym.unicode != 0)
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Game.HandleKeyPress(new KeyPressEventArgs((char)e.key.keysym.unicode), mods);
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else if (mods != 0)
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{
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var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
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if (keyName.Length == 1)
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Game.HandleKeyPress(new KeyPressEventArgs(keyName[0]), mods);
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else if (keyName == "f4" && ((mods & Modifiers.Alt) != 0))
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OpenRA.Game.Exit();
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OpenRA.Game.Exit();
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}
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}
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} break;
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} break;
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case Sdl.SDL_KEYUP:
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case Sdl.SDL_KEYUP:
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{
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{
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switch (e.key.keysym.sym)
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{
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case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", false); break;
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case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", false); break;
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case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", false); break;
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case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", false); break;
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}
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} break;
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} break;
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}
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}
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}
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}
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CheckGlError();
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CheckGlError();
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}
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}
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public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
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public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
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{
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{
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Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
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Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
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CheckGlError();
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CheckGlError();
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}
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}
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public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
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public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
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{
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{
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Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
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Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
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CheckGlError();
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CheckGlError();
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}
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}
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static int ModeFromPrimitiveType( PrimitiveType pt )
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static int ModeFromPrimitiveType(PrimitiveType pt)
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{
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{
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switch( pt )
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switch (pt)
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{
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{
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case PrimitiveType.PointList: return Gl.GL_POINTS;
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case PrimitiveType.PointList: return Gl.GL_POINTS;
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case PrimitiveType.LineList: return Gl.GL_LINES;
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case PrimitiveType.LineList: return Gl.GL_LINES;
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case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
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case PrimitiveType.TriangleList: return Gl.GL_TRIANGLES;
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}
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}
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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static int IndicesPerPrimitive( PrimitiveType pt )
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static int IndicesPerPrimitive(PrimitiveType pt)
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{
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{
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switch( pt )
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switch (pt)
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{
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{
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case PrimitiveType.PointList: return 1;
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case PrimitiveType.PointList: return 1;
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case PrimitiveType.LineList: return 2;
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case PrimitiveType.LineList: return 2;
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case PrimitiveType.TriangleList: return 3;
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case PrimitiveType.TriangleList: return 3;
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}
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}
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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#region IGraphicsDevice Members
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#region IGraphicsDevice Members
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public IVertexBuffer<Vertex> CreateVertexBuffer( int size )
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public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
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{
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{
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return new VertexBuffer<Vertex>( this, size );
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return new VertexBuffer<Vertex>(this, size);
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}
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}
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public IIndexBuffer CreateIndexBuffer( int size )
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public IIndexBuffer CreateIndexBuffer(int size)
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{
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{
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return new IndexBuffer( this, size );
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return new IndexBuffer(this, size);
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}
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}
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public ITexture CreateTexture( Bitmap bitmap )
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public ITexture CreateTexture(Bitmap bitmap)
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{
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{
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return new Texture( this, bitmap );
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return new Texture(this, bitmap);
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}
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}
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|
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public IShader CreateShader( Stream stream )
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public IShader CreateShader(Stream stream)
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{
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{
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return new Shader( this, stream );
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return new Shader(this, stream);
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}
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}
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#endregion
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#endregion
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}
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}
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public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
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public class VertexBuffer<T> : IVertexBuffer<T>, IDisposable
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where T : struct
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where T : struct
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{
|
{
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int buffer;
|
int buffer;
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|
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public VertexBuffer(GraphicsDevice dev, int size)
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public VertexBuffer(GraphicsDevice dev, int size)
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{
|
{
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Gl.glGenBuffers(1, out buffer);
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Gl.glGenBuffers(1, out buffer);
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GraphicsDevice.CheckGlError();
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GraphicsDevice.CheckGlError();
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}
|
}
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|
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public void SetData(T[] data)
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public void SetData(T[] data)
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{
|
{
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Bind();
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Bind();
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
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new IntPtr(Marshal.SizeOf(typeof(T))*data.Length), data, Gl.GL_DYNAMIC_DRAW);
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new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
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GraphicsDevice.CheckGlError();
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GraphicsDevice.CheckGlError();
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}
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}
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public void Bind()
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public void Bind()
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{
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{
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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Gl.glBindBuffer(Gl.GL_ARRAY_BUFFER, buffer);
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GraphicsDevice.CheckGlError();
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GraphicsDevice.CheckGlError();
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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Gl.glVertexPointer(3, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), IntPtr.Zero);
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GraphicsDevice.CheckGlError();
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GraphicsDevice.CheckGlError();
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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Gl.glTexCoordPointer(4, Gl.GL_FLOAT, Marshal.SizeOf(typeof(T)), new IntPtr(12));
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GraphicsDevice.CheckGlError();
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GraphicsDevice.CheckGlError();
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}
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}
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|
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bool disposed;
|
bool disposed;
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public void Dispose()
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public void Dispose()
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||||||
{
|
{
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if (disposed) return;
|
if (disposed) return;
|
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GC.SuppressFinalize(this);
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GC.SuppressFinalize(this);
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Gl.glDeleteBuffers(1, ref buffer);
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Gl.glDeleteBuffers(1, ref buffer);
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GraphicsDevice.CheckGlError();
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GraphicsDevice.CheckGlError();
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disposed = true;
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disposed = true;
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}
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}
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|
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//~VertexBuffer() { Dispose(); }
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//~VertexBuffer() { Dispose(); }
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||||||
}
|
}
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||||||
|
|
||||||
public class IndexBuffer : IIndexBuffer, IDisposable
|
public class IndexBuffer : IIndexBuffer, IDisposable
|
||||||
{
|
{
|
||||||
int buffer;
|
int buffer;
|
||||||
|
|
||||||
public IndexBuffer(GraphicsDevice dev, int size)
|
public IndexBuffer(GraphicsDevice dev, int size)
|
||||||
{
|
{
|
||||||
Gl.glGenBuffers(1, out buffer);
|
Gl.glGenBuffers(1, out buffer);
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(ushort[] data)
|
public void SetData(ushort[] data)
|
||||||
{
|
{
|
||||||
Bind();
|
Bind();
|
||||||
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
Gl.glBufferData(Gl.GL_ELEMENT_ARRAY_BUFFER,
|
||||||
new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
new IntPtr(2 * data.Length), data, Gl.GL_DYNAMIC_DRAW);
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bind()
|
public void Bind()
|
||||||
{
|
{
|
||||||
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
|
Gl.glBindBuffer(Gl.GL_ELEMENT_ARRAY_BUFFER, buffer);
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool disposed;
|
bool disposed;
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
if (disposed) return;
|
if (disposed) return;
|
||||||
GC.SuppressFinalize(this);
|
GC.SuppressFinalize(this);
|
||||||
Gl.glDeleteBuffers(1, ref buffer);
|
Gl.glDeleteBuffers(1, ref buffer);
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
disposed = true;
|
disposed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//~IndexBuffer() { Dispose(); }
|
//~IndexBuffer() { Dispose(); }
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Shader : IShader
|
public class Shader : IShader
|
||||||
{
|
{
|
||||||
IntPtr effect;
|
IntPtr effect;
|
||||||
IntPtr technique;
|
IntPtr technique;
|
||||||
GraphicsDevice dev;
|
GraphicsDevice dev;
|
||||||
|
|
||||||
public Shader(GraphicsDevice dev, Stream s)
|
public Shader(GraphicsDevice dev, Stream s)
|
||||||
{
|
{
|
||||||
this.dev = dev;
|
this.dev = dev;
|
||||||
string code;
|
string code;
|
||||||
using (var file = new StreamReader(s))
|
using (var file = new StreamReader(s))
|
||||||
code = file.ReadToEnd();
|
code = file.ReadToEnd();
|
||||||
effect = Cg.cgCreateEffect(dev.cgContext, code, null);
|
effect = Cg.cgCreateEffect(dev.cgContext, code, null);
|
||||||
|
|
||||||
if (effect == IntPtr.Zero)
|
if (effect == IntPtr.Zero)
|
||||||
{
|
|
||||||
var err = Cg.cgGetErrorString(Cg.cgGetError());
|
|
||||||
var results = Cg.cgGetLastListing(dev.cgContext);
|
|
||||||
throw new InvalidOperationException(
|
|
||||||
string.Format("Cg compile failed ({0}):\n{1}", err, results));
|
|
||||||
}
|
|
||||||
|
|
||||||
technique = Cg.cgGetFirstTechnique( effect );
|
|
||||||
if( technique == IntPtr.Zero )
|
|
||||||
throw new InvalidOperationException("No techniques");
|
|
||||||
while( Cg.cgValidateTechnique( technique ) == 0 )
|
|
||||||
{
|
{
|
||||||
technique = Cg.cgGetNextTechnique( technique );
|
var err = Cg.cgGetErrorString(Cg.cgGetError());
|
||||||
if( technique == IntPtr.Zero )
|
var results = Cg.cgGetLastListing(dev.cgContext);
|
||||||
throw new InvalidOperationException("No valid techniques");
|
throw new InvalidOperationException(
|
||||||
|
string.Format("Cg compile failed ({0}):\n{1}", err, results));
|
||||||
|
}
|
||||||
|
|
||||||
|
technique = Cg.cgGetFirstTechnique(effect);
|
||||||
|
if (technique == IntPtr.Zero)
|
||||||
|
throw new InvalidOperationException("No techniques");
|
||||||
|
while (Cg.cgValidateTechnique(technique) == 0)
|
||||||
|
{
|
||||||
|
technique = Cg.cgGetNextTechnique(technique);
|
||||||
|
if (technique == IntPtr.Zero)
|
||||||
|
throw new InvalidOperationException("No valid techniques");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Render(Action a)
|
public void Render(Action a)
|
||||||
{
|
{
|
||||||
CgGl.cgGLEnableProfile(dev.vertexProfile);
|
CgGl.cgGLEnableProfile(dev.vertexProfile);
|
||||||
CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
CgGl.cgGLEnableProfile(dev.fragmentProfile);
|
||||||
|
|
||||||
var pass = Cg.cgGetFirstPass(technique);
|
var pass = Cg.cgGetFirstPass(technique);
|
||||||
while (pass != IntPtr.Zero)
|
while (pass != IntPtr.Zero)
|
||||||
{
|
|
||||||
Cg.cgSetPassState(pass);
|
|
||||||
a();
|
|
||||||
Cg.cgResetPassState(pass);
|
|
||||||
pass = Cg.cgGetNextPass(pass);
|
|
||||||
}
|
|
||||||
|
|
||||||
CgGl.cgGLDisableProfile(dev.fragmentProfile);
|
|
||||||
CgGl.cgGLDisableProfile(dev.vertexProfile);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetValue(string name, ITexture t)
|
|
||||||
{
|
|
||||||
var texture = (Texture)t;
|
|
||||||
var param = Cg.cgGetNamedEffectParameter( effect, name );
|
|
||||||
if( param != IntPtr.Zero && texture != null )
|
|
||||||
CgGl.cgGLSetupSampler( param, texture.texture );
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetValue(string name, float x, float y)
|
|
||||||
{
|
|
||||||
var param = Cg.cgGetNamedEffectParameter(effect, name);
|
|
||||||
if( param != IntPtr.Zero )
|
|
||||||
CgGl.cgGLSetParameter2f(param, x, y);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Commit() { }
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Texture : ITexture
|
|
||||||
{
|
|
||||||
internal int texture;
|
|
||||||
|
|
||||||
public Texture(GraphicsDevice dev, Bitmap bitmap)
|
|
||||||
{
|
|
||||||
Gl.glGenTextures(1, out texture);
|
|
||||||
GraphicsDevice.CheckGlError();
|
|
||||||
SetData(bitmap);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetData(Bitmap bitmap)
|
|
||||||
{
|
|
||||||
if( !IsPowerOf2( bitmap.Width ) || !IsPowerOf2( bitmap.Height ) )
|
|
||||||
{
|
{
|
||||||
//throw new InvalidOperationException( "non-power-of-2-texture" );
|
Cg.cgSetPassState(pass);
|
||||||
bitmap = new Bitmap( bitmap, new Size( NextPowerOf2( bitmap.Width ), NextPowerOf2( bitmap.Height ) ) );
|
a();
|
||||||
|
Cg.cgResetPassState(pass);
|
||||||
|
pass = Cg.cgGetNextPass(pass);
|
||||||
}
|
}
|
||||||
|
|
||||||
Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture );
|
CgGl.cgGLDisableProfile(dev.fragmentProfile);
|
||||||
|
CgGl.cgGLDisableProfile(dev.vertexProfile);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetValue(string name, ITexture t)
|
||||||
|
{
|
||||||
|
var texture = (Texture)t;
|
||||||
|
var param = Cg.cgGetNamedEffectParameter(effect, name);
|
||||||
|
if (param != IntPtr.Zero && texture != null)
|
||||||
|
CgGl.cgGLSetupSampler(param, texture.texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetValue(string name, float x, float y)
|
||||||
|
{
|
||||||
|
var param = Cg.cgGetNamedEffectParameter(effect, name);
|
||||||
|
if (param != IntPtr.Zero)
|
||||||
|
CgGl.cgGLSetParameter2f(param, x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Commit() { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public class Texture : ITexture
|
||||||
|
{
|
||||||
|
internal int texture;
|
||||||
|
|
||||||
|
public Texture(GraphicsDevice dev, Bitmap bitmap)
|
||||||
|
{
|
||||||
|
Gl.glGenTextures(1, out texture);
|
||||||
|
GraphicsDevice.CheckGlError();
|
||||||
|
SetData(bitmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetData(Bitmap bitmap)
|
||||||
|
{
|
||||||
|
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
|
||||||
|
{
|
||||||
|
//throw new InvalidOperationException( "non-power-of-2-texture" );
|
||||||
|
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
|
||||||
|
}
|
||||||
|
|
||||||
|
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
|
|
||||||
var bits = bitmap.LockBits(
|
var bits = bitmap.LockBits(
|
||||||
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
new Rectangle(0, 0, bitmap.Width, bitmap.Height),
|
||||||
ImageLockMode.ReadOnly,
|
ImageLockMode.ReadOnly,
|
||||||
PixelFormat.Format32bppArgb);
|
PixelFormat.Format32bppArgb);
|
||||||
|
|
||||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
Gl.glTexParameteri(Gl.GL_TEXTURE_2D, Gl.GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
Gl.glTexImage2D(Gl.GL_TEXTURE_2D, 0, Gl.GL_RGBA8, bits.Width, bits.Height,
|
||||||
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
0, Gl.GL_BGRA, Gl.GL_UNSIGNED_BYTE, bits.Scan0); // todo: weird strides
|
||||||
GraphicsDevice.CheckGlError();
|
GraphicsDevice.CheckGlError();
|
||||||
|
|
||||||
bitmap.UnlockBits(bits);
|
bitmap.UnlockBits(bits);
|
||||||
}
|
|
||||||
|
|
||||||
bool IsPowerOf2( int v )
|
|
||||||
{
|
|
||||||
return ( v & ( v - 1 ) ) == 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int NextPowerOf2( int v )
|
bool IsPowerOf2(int v)
|
||||||
|
{
|
||||||
|
return (v & (v - 1)) == 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int NextPowerOf2(int v)
|
||||||
{
|
{
|
||||||
--v;
|
--v;
|
||||||
v |= v >> 1;
|
v |= v >> 1;
|
||||||
@@ -477,5 +492,5 @@ namespace OpenRA.GlRenderer
|
|||||||
++v;
|
++v;
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user