Added support for keyboard scrolling

This commit is contained in:
unknown
2010-05-29 00:50:12 +02:00
committed by Chris Forbes
parent b45c74fa0b
commit f2bcf1afae
2 changed files with 370 additions and 321 deletions

View File

@@ -64,6 +64,11 @@ namespace OpenRA
static bool mapChangePending;
static Pair<Assembly, string>[] ModAssemblies;
static internal bool scrollUp = false;
static internal bool scrollDown = false;
static internal bool scrollLeft = false;
static internal bool scrollRight = false;
static void LoadModPackages(Manifest manifest)
{
FileSystem.UnmountAll();
@@ -308,6 +313,15 @@ namespace OpenRA
}
}
if (scrollUp == true)
viewport.Scroll(new float2(0, -10));
if (scrollRight == true)
viewport.Scroll(new float2(10, 0));
if (scrollDown == true)
viewport.Scroll(new float2(0, 10));
if (scrollLeft == true)
viewport.Scroll(new float2(-10, 0));
using (new PerfSample("render"))
{
++RenderFrame;
@@ -511,6 +525,26 @@ namespace OpenRA
throw new InvalidOperationException("Desync in OnKeyPress");
}
public static void HandleArrowKeyScroll(String k, Boolean pressed)
{
if (k == "up")
{
scrollUp = pressed;
}
if (k == "left")
{
scrollLeft = pressed;
}
if (k == "down")
{
scrollDown = pressed;
}
if (k == "right")
{
scrollRight = pressed;
}
}
public static void HandleModifierKeys(Modifiers mods)
{
controller.SetModifiers(mods);

View File

@@ -50,7 +50,7 @@ namespace OpenRA.GlRenderer
throw new InvalidOperationException("GL Error");
}
public GraphicsDevice( int width, int height, bool windowed, bool vsync )
public GraphicsDevice(int width, int height, bool windowed, bool vsync)
{
Sdl.SDL_Init(Sdl.SDL_INIT_NOPARACHUTE | Sdl.SDL_INIT_VIDEO);
Sdl.SDL_GL_SetAttribute(Sdl.SDL_GL_DOUBLEBUFFER, 1);
@@ -73,44 +73,44 @@ namespace OpenRA.GlRenderer
Sdl.SDL_WM_SetCaption("OpenRA", "OpenRA");
Sdl.SDL_ShowCursor(0);
Sdl.SDL_EnableUNICODE( 1 );
Sdl.SDL_EnableUNICODE(1);
Sdl.SDL_EnableKeyRepeat(Sdl.SDL_DEFAULT_REPEAT_INTERVAL, Sdl.SDL_DEFAULT_REPEAT_DELAY);
CheckGlError();
windowSize = new Size( width, height );
windowSize = new Size(width, height);
cgContext = Cg.cgCreateContext();
Cg.cgSetErrorCallback( CgErrorCallback );
Cg.cgSetErrorCallback(CgErrorCallback);
CgGl.cgGLRegisterStates( cgContext );
CgGl.cgGLSetManageTextureParameters( cgContext, true );
vertexProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_VERTEX );
fragmentProfile = CgGl.cgGLGetLatestProfile( CgGl.CG_GL_FRAGMENT );
CgGl.cgGLRegisterStates(cgContext);
CgGl.cgGLSetManageTextureParameters(cgContext, true);
vertexProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_VERTEX);
fragmentProfile = CgGl.cgGLGetLatestProfile(CgGl.CG_GL_FRAGMENT);
Console.WriteLine("VP Profile: " + vertexProfile);
Console.WriteLine("FP Profile: " + fragmentProfile);
Gl.glEnableClientState( Gl.GL_VERTEX_ARRAY );
Gl.glEnableClientState(Gl.GL_VERTEX_ARRAY);
CheckGlError();
Gl.glEnableClientState( Gl.GL_TEXTURE_COORD_ARRAY );
Gl.glEnableClientState(Gl.GL_TEXTURE_COORD_ARRAY);
CheckGlError();
}
static Cg.CGerrorCallbackFuncDelegate CgErrorCallback = () =>
{
var err = Cg.cgGetError();
var str = Cg.cgGetErrorString( err );
var str = Cg.cgGetErrorString(err);
throw new InvalidOperationException(
string.Format( "CG Error: {0}: {1}", err, str ) );
string.Format("CG Error: {0}: {1}", err, str));
};
public void EnableScissor(int left, int top, int width, int height)
{
if( width < 0 ) width = 0;
if( height < 0 ) height = 0;
Gl.glScissor( left, windowSize.Height - ( top + height ), width, height );
if (width < 0) width = 0;
if (height < 0) height = 0;
Gl.glScissor(left, windowSize.Height - (top + height), width, height);
CheckGlError();
Gl.glEnable(Gl.GL_SCISSOR_TEST);
CheckGlError();
@@ -195,21 +195,36 @@ namespace OpenRA.GlRenderer
case Sdl.SDL_KEYDOWN:
{
if( e.key.keysym.unicode != 0 )
Game.HandleKeyPress( new KeyPressEventArgs( (char)e.key.keysym.unicode ), mods );
else if( mods != 0 )
switch (e.key.keysym.sym)
{
var keyName = Sdl.SDL_GetKeyName( e.key.keysym.sym );
if( keyName.Length == 1 )
Game.HandleKeyPress( new KeyPressEventArgs( keyName[ 0 ] ), mods );
else if( keyName == "f4" && ( ( mods & Modifiers.Alt ) != 0 ) )
case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", true); break;
case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", true); break;
case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", true); break;
case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", true); break;
}
if (e.key.keysym.unicode != 0)
Game.HandleKeyPress(new KeyPressEventArgs((char)e.key.keysym.unicode), mods);
else if (mods != 0)
{
var keyName = Sdl.SDL_GetKeyName(e.key.keysym.sym);
if (keyName.Length == 1)
Game.HandleKeyPress(new KeyPressEventArgs(keyName[0]), mods);
else if (keyName == "f4" && ((mods & Modifiers.Alt) != 0))
OpenRA.Game.Exit();
}
} break;
case Sdl.SDL_KEYUP:
{
switch (e.key.keysym.sym)
{
case Sdl.SDLK_UP: Game.HandleArrowKeyScroll("up", false); break;
case Sdl.SDLK_LEFT: Game.HandleArrowKeyScroll("left", false); break;
case Sdl.SDLK_DOWN: Game.HandleArrowKeyScroll("down", false); break;
case Sdl.SDLK_RIGHT: Game.HandleArrowKeyScroll("right", false); break;
}
} break;
}
}
@@ -217,21 +232,21 @@ namespace OpenRA.GlRenderer
CheckGlError();
}
public void DrawIndexedPrimitives( PrimitiveType pt, Range<int> vertices, Range<int> indices )
public void DrawIndexedPrimitives(PrimitiveType pt, Range<int> vertices, Range<int> indices)
{
Gl.glDrawElements( ModeFromPrimitiveType( pt ), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr( indices.Start * 2 ) );
Gl.glDrawElements(ModeFromPrimitiveType(pt), indices.End - indices.Start, Gl.GL_UNSIGNED_SHORT, new IntPtr(indices.Start * 2));
CheckGlError();
}
public void DrawIndexedPrimitives( PrimitiveType pt, int numVerts, int numPrimitives )
public void DrawIndexedPrimitives(PrimitiveType pt, int numVerts, int numPrimitives)
{
Gl.glDrawElements( ModeFromPrimitiveType( pt ), numPrimitives * IndicesPerPrimitive( pt ), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero );
Gl.glDrawElements(ModeFromPrimitiveType(pt), numPrimitives * IndicesPerPrimitive(pt), Gl.GL_UNSIGNED_SHORT, IntPtr.Zero);
CheckGlError();
}
static int ModeFromPrimitiveType( PrimitiveType pt )
static int ModeFromPrimitiveType(PrimitiveType pt)
{
switch( pt )
switch (pt)
{
case PrimitiveType.PointList: return Gl.GL_POINTS;
case PrimitiveType.LineList: return Gl.GL_LINES;
@@ -240,9 +255,9 @@ namespace OpenRA.GlRenderer
throw new NotImplementedException();
}
static int IndicesPerPrimitive( PrimitiveType pt )
static int IndicesPerPrimitive(PrimitiveType pt)
{
switch( pt )
switch (pt)
{
case PrimitiveType.PointList: return 1;
case PrimitiveType.LineList: return 2;
@@ -253,24 +268,24 @@ namespace OpenRA.GlRenderer
#region IGraphicsDevice Members
public IVertexBuffer<Vertex> CreateVertexBuffer( int size )
public IVertexBuffer<Vertex> CreateVertexBuffer(int size)
{
return new VertexBuffer<Vertex>( this, size );
return new VertexBuffer<Vertex>(this, size);
}
public IIndexBuffer CreateIndexBuffer( int size )
public IIndexBuffer CreateIndexBuffer(int size)
{
return new IndexBuffer( this, size );
return new IndexBuffer(this, size);
}
public ITexture CreateTexture( Bitmap bitmap )
public ITexture CreateTexture(Bitmap bitmap)
{
return new Texture( this, bitmap );
return new Texture(this, bitmap);
}
public IShader CreateShader( Stream stream )
public IShader CreateShader(Stream stream)
{
return new Shader( this, stream );
return new Shader(this, stream);
}
#endregion
@@ -291,7 +306,7 @@ namespace OpenRA.GlRenderer
{
Bind();
Gl.glBufferData(Gl.GL_ARRAY_BUFFER,
new IntPtr(Marshal.SizeOf(typeof(T))*data.Length), data, Gl.GL_DYNAMIC_DRAW);
new IntPtr(Marshal.SizeOf(typeof(T)) * data.Length), data, Gl.GL_DYNAMIC_DRAW);
GraphicsDevice.CheckGlError();
}
@@ -377,13 +392,13 @@ namespace OpenRA.GlRenderer
string.Format("Cg compile failed ({0}):\n{1}", err, results));
}
technique = Cg.cgGetFirstTechnique( effect );
if( technique == IntPtr.Zero )
technique = Cg.cgGetFirstTechnique(effect);
if (technique == IntPtr.Zero)
throw new InvalidOperationException("No techniques");
while( Cg.cgValidateTechnique( technique ) == 0 )
while (Cg.cgValidateTechnique(technique) == 0)
{
technique = Cg.cgGetNextTechnique( technique );
if( technique == IntPtr.Zero )
technique = Cg.cgGetNextTechnique(technique);
if (technique == IntPtr.Zero)
throw new InvalidOperationException("No valid techniques");
}
}
@@ -409,15 +424,15 @@ namespace OpenRA.GlRenderer
public void SetValue(string name, ITexture t)
{
var texture = (Texture)t;
var param = Cg.cgGetNamedEffectParameter( effect, name );
if( param != IntPtr.Zero && texture != null )
CgGl.cgGLSetupSampler( param, texture.texture );
var param = Cg.cgGetNamedEffectParameter(effect, name);
if (param != IntPtr.Zero && texture != null)
CgGl.cgGLSetupSampler(param, texture.texture);
}
public void SetValue(string name, float x, float y)
{
var param = Cg.cgGetNamedEffectParameter(effect, name);
if( param != IntPtr.Zero )
if (param != IntPtr.Zero)
CgGl.cgGLSetParameter2f(param, x, y);
}
@@ -437,13 +452,13 @@ namespace OpenRA.GlRenderer
public void SetData(Bitmap bitmap)
{
if( !IsPowerOf2( bitmap.Width ) || !IsPowerOf2( bitmap.Height ) )
if (!IsPowerOf2(bitmap.Width) || !IsPowerOf2(bitmap.Height))
{
//throw new InvalidOperationException( "non-power-of-2-texture" );
bitmap = new Bitmap( bitmap, new Size( NextPowerOf2( bitmap.Width ), NextPowerOf2( bitmap.Height ) ) );
bitmap = new Bitmap(bitmap, new Size(NextPowerOf2(bitmap.Width), NextPowerOf2(bitmap.Height)));
}
Gl.glBindTexture( Gl.GL_TEXTURE_2D, texture );
Gl.glBindTexture(Gl.GL_TEXTURE_2D, texture);
GraphicsDevice.CheckGlError();
var bits = bitmap.LockBits(
@@ -462,12 +477,12 @@ namespace OpenRA.GlRenderer
bitmap.UnlockBits(bits);
}
bool IsPowerOf2( int v )
bool IsPowerOf2(int v)
{
return ( v & ( v - 1 ) ) == 0;
return (v & (v - 1)) == 0;
}
int NextPowerOf2( int v )
int NextPowerOf2(int v)
{
--v;
v |= v >> 1;