reinstate range circles; IRenderSelection allows arb. plugging in of these things
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@@ -37,26 +37,11 @@ namespace OpenRA.Graphics
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{
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Game.Renderer.LineRenderer.DrawLine(start,end,startColor,endColor);
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}
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public int GetPaletteIndex(string name)
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{
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return palette.GetPaletteIndex(name);
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}
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public Palette GetPalette(string name)
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{
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return palette.GetPalette(name);
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}
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public void AddPalette(string name, Palette pal)
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{
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palette.AddPalette(name, pal);
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}
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public void UpdatePalette(string name, Palette pal)
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{
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palette.UpdatePalette(name, pal);
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}
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public int GetPaletteIndex(string name) { return palette.GetPaletteIndex(name); }
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public Palette GetPalette(string name) { return palette.GetPalette(name); }
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public void AddPalette(string name, Palette pal) { palette.AddPalette(name, pal); }
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public void UpdatePalette(string name, Palette pal) { palette.UpdatePalette(name, pal); }
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void DrawSpriteList(IEnumerable<Renderable> images)
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{
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@@ -369,7 +354,7 @@ namespace OpenRA.Graphics
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var prev = location + Game.CellSize * range * float2.FromAngle(0);
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for (var i = 1; i <= 32; i++)
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{
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var pos = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * i) / 8);
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var pos = location + Game.CellSize * range * float2.FromAngle((float)(Math.PI * i) / 16);
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Game.Renderer.LineRenderer.DrawLine(prev, pos, c, c);
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prev = pos;
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}
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