reinstate range circles; IRenderSelection allows arb. plugging in of these things
This commit is contained in:
@@ -1,48 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
class DetectCloakedInfo : TraitInfo<DetectCloaked>
|
||||
{
|
||||
public readonly int Interval = 12; // ~.5s
|
||||
public readonly float DecloakTime = 2f; // 2s
|
||||
public readonly int Range = 5;
|
||||
public readonly bool AffectOwnUnits = true;
|
||||
}
|
||||
|
||||
class DetectCloaked : ITick
|
||||
{
|
||||
[Sync] int ticks;
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
if (--ticks <= 0)
|
||||
{
|
||||
var info = self.Info.Traits.Get<DetectCloakedInfo>();
|
||||
ticks = info.Interval;
|
||||
|
||||
var toDecloak = self.World.FindUnitsInCircle(self.CenterLocation, info.Range * Game.CellSize)
|
||||
.Where(a => a.traits.Contains<Cloak>());
|
||||
|
||||
if (!info.AffectOwnUnits)
|
||||
toDecloak = toDecloak.Where(a => self.Owner.Stances[a.Owner] != Stance.Ally);
|
||||
|
||||
foreach (var a in toDecloak)
|
||||
a.traits.Get<Cloak>().Decloak((int)(25 * info.DecloakTime));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class RenderRangeCircleInfo : TraitInfo<RenderRangeCircle> { }
|
||||
class RenderRangeCircle { }
|
||||
}
|
||||
@@ -166,6 +166,8 @@ namespace OpenRA.Traits
|
||||
public interface IVictoryConditions { }
|
||||
public interface IBlocksBullets { }
|
||||
|
||||
public interface IRenderSelection { void Render(Actor self); }
|
||||
|
||||
public struct Target // a target: either an actor, or a fixed location.
|
||||
{
|
||||
Actor actor;
|
||||
|
||||
Reference in New Issue
Block a user