reinstate range circles; IRenderSelection allows arb. plugging in of these things
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47
OpenRA.Mods.RA/DetectCloaked.cs
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47
OpenRA.Mods.RA/DetectCloaked.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class DetectCloakedInfo : TraitInfo<DetectCloaked>
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{
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public readonly int Interval = 12; // ~.5s
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public readonly float DecloakTime = 2f; // 2s
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public readonly int Range = 5;
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public readonly bool AffectOwnUnits = true;
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}
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class DetectCloaked : ITick
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{
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[Sync]
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int ticks;
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public void Tick(Actor self)
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{
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if (--ticks <= 0)
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{
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var info = self.Info.Traits.Get<DetectCloakedInfo>();
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ticks = info.Interval;
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var toDecloak = self.World.FindUnitsInCircle(self.CenterLocation, info.Range * Game.CellSize)
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.Where(a => a.traits.Contains<Cloak>());
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if (!info.AffectOwnUnits)
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toDecloak = toDecloak.Where(a => self.Owner.Stances[a.Owner] != Stance.Ally);
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foreach (var a in toDecloak)
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a.traits.Get<Cloak>().Decloak((int)(25 * info.DecloakTime));
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}
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}
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}
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}
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