reinstate range circles; IRenderSelection allows arb. plugging in of these things

This commit is contained in:
Chris Forbes
2010-07-24 18:48:24 +12:00
committed by Paul Chote
parent 2254e48f65
commit f2bfa8e2ee
8 changed files with 72 additions and 40 deletions

View File

@@ -80,6 +80,7 @@
<Compile Include="AttackBase.cs" />
<Compile Include="Combat.cs" />
<Compile Include="ConstructionYard.cs" />
<Compile Include="DetectCloaked.cs" />
<Compile Include="Effects\Bullet.cs" />
<Compile Include="Effects\Explosion.cs" />
<Compile Include="Effects\GravityBomb.cs" />
@@ -91,6 +92,8 @@
<Compile Include="LimitedAmmo.cs" />
<Compile Include="Player\ActorGroupProxy.cs" />
<Compile Include="Aircraft.cs" />
<Compile Include="RenderDetectionCircle.cs" />
<Compile Include="RenderRangeCircle.cs" />
<Compile Include="Render\RenderBuilding.cs" />
<Compile Include="Render\RenderBuildingTurreted.cs" />
<Compile Include="Render\RenderUnit.cs" />
@@ -232,6 +235,9 @@
<Name>OpenRA.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Folder Include="Chrome\" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
@@ -246,8 +252,4 @@ copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
cd "$(SolutionDir)"
ralint ra</PostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Folder Include="Widgets\" />
<Folder Include="Widgets\Delegates\" />
</ItemGroup>
</Project>