reinstate range circles; IRenderSelection allows arb. plugging in of these things
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@@ -80,6 +80,7 @@
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<Compile Include="AttackBase.cs" />
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<Compile Include="Combat.cs" />
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<Compile Include="ConstructionYard.cs" />
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<Compile Include="DetectCloaked.cs" />
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<Compile Include="Effects\Bullet.cs" />
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<Compile Include="Effects\Explosion.cs" />
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<Compile Include="Effects\GravityBomb.cs" />
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@@ -91,6 +92,8 @@
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<Compile Include="LimitedAmmo.cs" />
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<Compile Include="Player\ActorGroupProxy.cs" />
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<Compile Include="Aircraft.cs" />
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<Compile Include="RenderDetectionCircle.cs" />
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<Compile Include="RenderRangeCircle.cs" />
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<Compile Include="Render\RenderBuilding.cs" />
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<Compile Include="Render\RenderBuildingTurreted.cs" />
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<Compile Include="Render\RenderUnit.cs" />
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@@ -232,6 +235,9 @@
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<Name>OpenRA.Game</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Chrome\" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -246,8 +252,4 @@ copy "$(TargetPath)" "$(SolutionDir)mods/ra/"
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cd "$(SolutionDir)"
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ralint ra</PostBuildEvent>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Widgets\" />
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<Folder Include="Widgets\Delegates\" />
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</ItemGroup>
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</Project>
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