reinstate range circles; IRenderSelection allows arb. plugging in of these things
This commit is contained in:
26
OpenRA.Mods.RA/RenderDetectionCircle.cs
Normal file
26
OpenRA.Mods.RA/RenderDetectionCircle.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see LICENSE.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Drawing;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class RenderDetectionCircleInfo : TraitInfo<RenderDetectionCircle> { }
|
||||
class RenderDetectionCircle : IRenderSelection
|
||||
{
|
||||
public void Render(Actor self)
|
||||
{
|
||||
self.World.WorldRenderer.DrawRangeCircle(
|
||||
Color.FromArgb(128, Color.LimeGreen),
|
||||
self.CenterLocation, self.Info.Traits.Get<DetectCloakedInfo>().Range);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user