Remove legacy MP lobby mod and replay switching logic.
This commit is contained in:
@@ -32,8 +32,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
CloseWindow();
|
||||
|
||||
var switchPanel = (om.ServerExternalMod != null || om.ServerMod != null) ?
|
||||
"CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL";
|
||||
var switchPanel = om.ServerExternalMod != null ? "CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL";
|
||||
Ui.OpenWindow(switchPanel, new WidgetArgs()
|
||||
{
|
||||
{ "orderManager", om },
|
||||
@@ -160,51 +159,24 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var abortButton = panel.Get<ButtonWidget>("ABORT_BUTTON");
|
||||
var switchButton = panel.Get<ButtonWidget>("SWITCH_BUTTON");
|
||||
|
||||
var modTitle = "";
|
||||
var modVersion = "";
|
||||
Sprite modIcon = null;
|
||||
if (orderManager.ServerExternalMod != null)
|
||||
{
|
||||
modTitle = orderManager.ServerExternalMod.Title;
|
||||
modVersion = orderManager.ServerExternalMod.Version;
|
||||
modIcon = orderManager.ServerExternalMod.Icon;
|
||||
}
|
||||
else
|
||||
{
|
||||
modTitle = orderManager.ServerMod.Metadata.Title;
|
||||
modVersion = orderManager.ServerMod.Metadata.Version;
|
||||
modIcon = Game.Mods.Icons[orderManager.ServerMod.Id];
|
||||
}
|
||||
var modTitle = orderManager.ServerExternalMod.Title;
|
||||
var modVersion = orderManager.ServerExternalMod.Version;
|
||||
var modIcon = orderManager.ServerExternalMod.Icon;
|
||||
|
||||
switchButton.OnClick = () =>
|
||||
{
|
||||
// Note: Switching mods for directly launched replays is handled by the load screen
|
||||
// and the replay browser prevents loading replays from other mods, so it doesn't look
|
||||
// like this replay case is ever hit.
|
||||
var replay = orderManager.Connection as ReplayConnection;
|
||||
var launchCommand = replay != null ?
|
||||
"Launch.Replay=" + replay.Filename :
|
||||
"Launch.Connect=" + orderManager.Host + ":" + orderManager.Port;
|
||||
|
||||
if (orderManager.ServerExternalMod != null)
|
||||
var launchCommand = "Launch.Connect=" + orderManager.Host + ":" + orderManager.Port;
|
||||
Game.SwitchToExternalMod(orderManager.ServerExternalMod, new[] { launchCommand }, () =>
|
||||
{
|
||||
Game.SwitchToExternalMod(orderManager.ServerExternalMod, new[] { launchCommand }, () =>
|
||||
orderManager.ServerError = "Failed to switch mod.";
|
||||
Ui.CloseWindow();
|
||||
Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs()
|
||||
{
|
||||
orderManager.ServerError = "Failed to switch mod.";
|
||||
Ui.CloseWindow();
|
||||
Ui.OpenWindow("CONNECTIONFAILED_PANEL", new WidgetArgs()
|
||||
{
|
||||
{ "orderManager", orderManager },
|
||||
{ "onAbort", onAbort },
|
||||
{ "onRetry", onRetry }
|
||||
});
|
||||
{ "orderManager", orderManager },
|
||||
{ "onAbort", onAbort },
|
||||
{ "onRetry", onRetry }
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
Game.ModData.LoadScreen.Display();
|
||||
Game.InitializeMod(orderManager.ServerMod.Id, new Arguments(launchCommand));
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
abortButton.Visible = onAbort != null;
|
||||
|
||||
@@ -91,8 +91,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
Action<string> onRetry = password => ConnectionLogic.Connect(om.Host, om.Port, password, onConnect, onExit);
|
||||
|
||||
var switchPanel = (om.ServerExternalMod != null || om.ServerMod != null) ?
|
||||
"CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL";
|
||||
var switchPanel = om.ServerExternalMod != null ? "CONNECTION_SWITCHMOD_PANEL" : "CONNECTIONFAILED_PANEL";
|
||||
Ui.OpenWindow(switchPanel, new WidgetArgs()
|
||||
{
|
||||
{ "orderManager", om },
|
||||
|
||||
Reference in New Issue
Block a user