diff --git a/OpenRA.Game/Widgets/Delegates/PerfDebugDelegate.cs b/OpenRA.Game/Widgets/Delegates/PerfDebugDelegate.cs new file mode 100644 index 0000000000..0e07b73d0a --- /dev/null +++ b/OpenRA.Game/Widgets/Delegates/PerfDebugDelegate.cs @@ -0,0 +1,50 @@ +#region Copyright & License Information +/* + * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. + * This file is part of OpenRA. + * + * OpenRA is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * OpenRA is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with OpenRA. If not, see . + */ +#endregion +using System; +using OpenRA.FileFormats; +using OpenRA.Support; + +namespace OpenRA.Widgets.Delegates +{ + public class PerfDebugDelegate : IWidgetDelegate + { + public PerfDebugDelegate() + { + var r = Chrome.rootWidget; + var perfRoot = r.GetWidget("PERF_BG"); + + // Perf text + var perfText = perfRoot.GetWidget("TEXT"); + perfText.GetText = () => { + return "RenderFrame {0} ({2:F1} ms)\nTick {4}/ Net{1} ({3:F1} ms)".F( + Game.RenderFrame, + Game.orderManager.FrameNumber, + PerfHistory.items["render"].LastValue, + PerfHistory.items["tick_time"].LastValue, + Game.LocalTick); + }; + perfText.IsVisible = () => {return (perfText.Visible && Game.Settings.PerfText);}; + + // Perf graph + var perfGraph = perfRoot.GetWidget("GRAPH"); + perfGraph.IsVisible = () => {return (perfGraph.Visible && Game.Settings.PerfGraph);}; + } + } +} diff --git a/OpenRA.Game/Widgets/WidgetUtils.cs b/OpenRA.Game/Widgets/WidgetUtils.cs index da2c745970..078d4c9dde 100644 --- a/OpenRA.Game/Widgets/WidgetUtils.cs +++ b/OpenRA.Game/Widgets/WidgetUtils.cs @@ -45,50 +45,51 @@ namespace OpenRA.Widgets public static void DrawPanel(string collection, Rectangle Bounds, Action a) { - var r = Game.chrome.renderer; - var sr = Game.chrome.rgbaRenderer; - - var images = new[] { "border-t", "border-b", "border-l", "border-r", "corner-tl", "corner-tr", "corner-bl", "corner-br", "background" }; var ss = images.Select(i => ChromeProvider.GetImage(Game.chrome.renderer, collection, i)).ToArray(); - // Don't draw the background below the bottom/right borders - r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width - (int)ss[3].size.X, Bounds.Height - (int)ss[1].size.Y); - for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[8].size.X) - for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[8].size.Y) - sr.DrawSprite(ss[8], new float2(x, y), "chrome"); + // Background + FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X, + Bounds.Top + (int)ss[0].size.Y, + Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X, + Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y), + ss[8]); + + // Left border + FillRectWithSprite(new Rectangle(Bounds.Left, + Bounds.Top + (int)ss[0].size.Y, + (int)ss[2].size.X, + Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y), + ss[2]); - sr.Flush(); // because the scissor is changing - r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height - (int)ss[1].size.Y); - - //draw borders - for (var y = Bounds.Top + (int)ss[0].size.Y; y < Bounds.Bottom - (int)ss[1].size.Y; y += (int)ss[2].size.Y) - { - sr.DrawSprite(ss[2], new float2(Bounds.Left, y), "chrome"); - sr.DrawSprite(ss[3], new float2(Bounds.Right - ss[3].size.X, y), "chrome"); - } - - sr.Flush(); // because the scissor is changing - r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width - (int)ss[3].size.X, Bounds.Height); - - for (var x = Bounds.Left + (int)ss[2].size.X; x < Bounds.Right - (int)ss[3].size.X; x += (int)ss[0].size.X) - { - sr.DrawSprite(ss[0], new float2(x, Bounds.Top), "chrome"); - sr.DrawSprite(ss[1], new float2(x, Bounds.Bottom - ss[1].size.Y), "chrome"); - } - - sr.Flush(); // because the scissor is changing - r.Device.EnableScissor(Bounds.Left, Bounds.Top, Bounds.Width, Bounds.Height); - - sr.DrawSprite(ss[4], new float2(Bounds.Left, Bounds.Top), "chrome"); - sr.DrawSprite(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top), "chrome"); - sr.DrawSprite(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y), "chrome"); - sr.DrawSprite(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y), "chrome"); + // Right border + FillRectWithSprite(new Rectangle(Bounds.Right - (int)ss[3].size.X, + Bounds.Top + (int)ss[0].size.Y, + (int)ss[2].size.X, + Bounds.Bottom - (int)ss[1].size.Y - Bounds.Top - (int)ss[0].size.Y), + ss[3]); + + // Top border + FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X, + Bounds.Top, + Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X, + (int)ss[0].size.Y), + ss[0]); + + // Bottom border + FillRectWithSprite(new Rectangle(Bounds.Left + (int)ss[2].size.X, + Bounds.Bottom - (int)ss[1].size.Y, + Bounds.Right - (int)ss[3].size.X - Bounds.Left - (int)ss[2].size.X, + (int)ss[0].size.Y), + ss[1]); + + DrawRGBA(ss[4], new float2(Bounds.Left, Bounds.Top)); + DrawRGBA(ss[5], new float2(Bounds.Right - ss[5].size.X, Bounds.Top)); + DrawRGBA(ss[6], new float2(Bounds.Left, Bounds.Bottom - ss[6].size.Y)); + DrawRGBA(ss[7], new float2(Bounds.Right - ss[7].size.X, Bounds.Bottom - ss[7].size.Y)); if (a != null) a(); - - sr.Flush(); // because the scissor is changing - r.Device.DisableScissor(); + Game.chrome.rgbaRenderer.Flush(); } public static void FillRectWithSprite(Rectangle r, Sprite s) @@ -189,8 +190,8 @@ namespace OpenRA.Widgets // BR corner DrawRGBA(ss[7], new float2(br.X - (int)ss[7].size.X, br.Y - (int)ss[7].size.Y)); - Game.chrome.rgbaRenderer.Flush(); if (a != null) a(); + Game.chrome.rgbaRenderer.Flush(); } } }