Enable frozen order: LegacyCaptureActor.
This commit is contained in:
@@ -9,9 +9,9 @@
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#endregion
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#endregion
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using System.Linq;
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Move;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Activities
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namespace OpenRA.Mods.RA.Activities
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{
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{
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@@ -26,26 +26,27 @@ namespace OpenRA.Mods.RA.Activities
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if (IsCanceled || target.Type != TargetType.Actor)
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if (IsCanceled || target.Type != TargetType.Actor)
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return NextActivity;
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return NextActivity;
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var b = target.Actor.TraitOrDefault<Building>();
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var actor = target.Actor;
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var b = actor.TraitOrDefault<Building>();
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if (b != null && b.Locked)
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if (b != null && b.Locked)
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return NextActivity;
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return NextActivity;
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var capturesInfo = self.Info.Traits.Get<LegacyCapturesInfo>();
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var capturesInfo = self.Info.Traits.Get<LegacyCapturesInfo>();
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var capturableInfo = target.Actor.Info.Traits.Get<LegacyCapturableInfo>();
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var capturableInfo = actor.Info.Traits.Get<LegacyCapturableInfo>();
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var health = target.Actor.Trait<Health>();
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var health = actor.Trait<Health>();
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self.World.AddFrameEndTask(w =>
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self.World.AddFrameEndTask(w =>
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{
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{
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var lowEnoughHealth = health.HP <= capturableInfo.CaptureThreshold * health.MaxHP;
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var lowEnoughHealth = health.HP <= capturableInfo.CaptureThreshold * health.MaxHP;
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if (!capturesInfo.Sabotage || lowEnoughHealth || target.Actor.Owner.NonCombatant)
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if (!capturesInfo.Sabotage || lowEnoughHealth || actor.Owner.NonCombatant)
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{
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{
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var oldOwner = target.Actor.Owner;
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var oldOwner = actor.Owner;
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target.Actor.ChangeOwner(self.Owner);
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actor.ChangeOwner(self.Owner);
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foreach (var t in target.Actor.TraitsImplementing<INotifyCapture>())
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foreach (var t in actor.TraitsImplementing<INotifyCapture>())
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t.OnCapture(target.Actor, self, oldOwner, self.Owner);
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t.OnCapture(actor, self, oldOwner, self.Owner);
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if (b != null && b.Locked)
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if (b != null && b.Locked)
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b.Unlock();
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b.Unlock();
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@@ -53,7 +54,7 @@ namespace OpenRA.Mods.RA.Activities
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else
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else
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{
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{
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var damage = (int)(health.MaxHP * capturesInfo.SabotageHPRemoval);
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var damage = (int)(health.MaxHP * capturesInfo.SabotageHPRemoval);
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target.Actor.InflictDamage(self, damage, null);
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actor.InflictDamage(self, damage, null);
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}
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}
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self.Destroy();
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self.Destroy();
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@@ -15,7 +15,7 @@ using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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[Desc("This actor can be captured by a unit with LegacyCaptures: trait.")]
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[Desc("This actor can be captured by a unit with LegacyCaptures: trait.")]
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class LegacyCapturableInfo : ITraitInfo
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class LegacyCapturableInfo : TraitInfo<LegacyCapturable>
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{
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{
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[Desc("Type of actor (the LegacyCaptures: trait defines what Types it can capture).")]
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[Desc("Type of actor (the LegacyCaptures: trait defines what Types it can capture).")]
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public readonly string Type = "building";
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public readonly string Type = "building";
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@@ -25,40 +25,28 @@ namespace OpenRA.Mods.RA
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[Desc("Health percentage the target must be at (or below) before it can be captured.")]
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[Desc("Health percentage the target must be at (or below) before it can be captured.")]
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public readonly float CaptureThreshold = 0.5f;
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public readonly float CaptureThreshold = 0.5f;
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public object Create(ActorInitializer init) { return new LegacyCapturable(init.self, this); }
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public bool CanBeTargetedBy(Actor captor, Player owner)
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}
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class LegacyCapturable
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{
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[Sync] Actor self;
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public LegacyCapturableInfo Info;
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public LegacyCapturable(Actor self, LegacyCapturableInfo info)
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{
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this.self = self;
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Info = info;
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}
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public bool CanBeTargetedBy(Actor captor)
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{
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{
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var c = captor.TraitOrDefault<LegacyCaptures>();
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var c = captor.TraitOrDefault<LegacyCaptures>();
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if (c == null)
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if (c == null)
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return false;
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return false;
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var playerRelationship = self.Owner.Stances[captor.Owner];
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var playerRelationship = owner.Stances[captor.Owner];
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if (playerRelationship == Stance.Ally && !Info.AllowAllies)
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if (playerRelationship == Stance.Ally && !AllowAllies)
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return false;
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return false;
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if (playerRelationship == Stance.Enemy && !Info.AllowEnemies)
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if (playerRelationship == Stance.Enemy && !AllowEnemies)
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return false;
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return false;
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if (playerRelationship == Stance.Neutral && !Info.AllowNeutral)
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if (playerRelationship == Stance.Neutral && !AllowNeutral)
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return false;
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return false;
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if (!c.Info.CaptureTypes.Contains(Info.Type))
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if (!c.Info.CaptureTypes.Contains(Type))
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return false;
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return false;
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return true;
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return true;
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}
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}
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}
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}
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class LegacyCapturable { }
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}
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}
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@@ -12,11 +12,11 @@ using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Mods.RA.Orders;
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using OpenRA.Traits;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA
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{
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{
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@@ -36,11 +36,9 @@ namespace OpenRA.Mods.RA
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class LegacyCaptures : IIssueOrder, IResolveOrder, IOrderVoice
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class LegacyCaptures : IIssueOrder, IResolveOrder, IOrderVoice
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{
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{
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public readonly LegacyCapturesInfo Info;
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public readonly LegacyCapturesInfo Info;
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readonly Actor self;
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public LegacyCaptures(Actor self, LegacyCapturesInfo info)
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public LegacyCaptures(Actor self, LegacyCapturesInfo info)
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{
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{
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this.self = self;
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Info = info;
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Info = info;
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}
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}
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@@ -48,73 +46,85 @@ namespace OpenRA.Mods.RA
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{
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{
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get
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get
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{
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{
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yield return new LegacyCaptureOrderTargeter(CanCapture);
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yield return new LegacyCaptureOrderTargeter(Info.Sabotage);
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}
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}
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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{
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if (order.OrderID == "LegacyCaptureActor")
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if (order.OrderID != "LegacyCaptureActor")
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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return null;
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return null;
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if (target.Type == TargetType.FrozenActor)
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return new Order(order.OrderID, self, queued) { ExtraData = target.FrozenActor.ID };
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return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
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}
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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{
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return (order.OrderString == "LegacyCaptureActor") ? "Attack" : null;
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return order.OrderString == "LegacyCaptureActor" ? "Attack" : null;
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}
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}
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (order.OrderString == "LegacyCaptureActor")
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if (order.OrderString != "LegacyCaptureActor")
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{
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return;
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self.SetTargetLine(Target.FromOrder(order), Color.Red);
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var target = self.ResolveFrozenActorOrder(order, Color.Red);
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if (target.Type != TargetType.Actor)
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return;
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if (!order.Queued)
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self.CancelActivity();
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self.CancelActivity();
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self.QueueActivity(new Enter(order.TargetActor, new LegacyCaptureActor(Target.FromOrder(order))));
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}
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}
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bool CanCapture(Actor target)
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self.SetTargetLine(target, Color.Red);
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{
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self.QueueActivity(new Enter(target.Actor, new LegacyCaptureActor(target)));
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var c = target.TraitOrDefault<LegacyCapturable>();
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return c != null && c.CanBeTargetedBy(self);
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}
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}
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class LegacyCaptureOrderTargeter : UnitOrderTargeter
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class LegacyCaptureOrderTargeter : UnitOrderTargeter
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{
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{
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readonly Func<Actor, bool> useCaptureCursor;
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readonly bool sabotage;
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public LegacyCaptureOrderTargeter(Func<Actor, bool> useCaptureCursor)
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public LegacyCaptureOrderTargeter(bool sabotage)
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: base("LegacyCaptureActor", 6, "enter", true, true)
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: base("LegacyCaptureActor", 6, "enter", true, true)
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{
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{
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this.useCaptureCursor = useCaptureCursor;
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this.sabotage = sabotage;
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}
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}
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
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{
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{
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var canTargetActor = useCaptureCursor(target);
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var c = target.Info.Traits.GetOrDefault<LegacyCapturableInfo>();
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if (c == null || !c.CanBeTargetedBy(self, target.Owner))
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if (canTargetActor)
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{
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{
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var c = target.Trait<LegacyCapturable>();
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cursor = "enter-blocked";
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var health = target.Trait<Health>();
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return false;
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var lowEnoughHealth = health.HP <= c.Info.CaptureThreshold * health.MaxHP;
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cursor = lowEnoughHealth ? "enter" : "capture";
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return true;
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}
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}
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cursor = "enter-blocked";
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var health = target.Trait<Health>();
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return false;
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var lowEnoughHealth = health.HP <= c.CaptureThreshold * health.MaxHP;
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cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant
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? "capture" : "enter";
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return true;
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}
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}
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
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{
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{
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// TODO: Not yet supported
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var c = target.Info.Traits.GetOrDefault<LegacyCapturableInfo>();
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return false;
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if (c == null || !c.CanBeTargetedBy(self, target.Owner))
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{
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cursor = "enter-blocked";
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return false;
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}
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var health = target.Info.Traits.GetOrDefault<HealthInfo>();
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var lowEnoughHealth = target.HP <= c.CaptureThreshold * health.HP;
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cursor = !sabotage || lowEnoughHealth || target.Owner.NonCombatant
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? "capture" : "enter";
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return true;
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}
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}
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}
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}
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}
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}
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