added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
This commit is contained in:
@@ -6,6 +6,7 @@ using OpenRa.FileFormats;
|
||||
|
||||
using System.Windows.Forms;
|
||||
using OpenRa.Game.Graphics;
|
||||
using IjwFramework.Types;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
@@ -13,9 +14,8 @@ namespace OpenRa.Game
|
||||
{
|
||||
public readonly Game game;
|
||||
|
||||
public abstract float2 RenderLocation { get; }
|
||||
public Player owner;
|
||||
public abstract Sprite[] CurrentImages { get; }
|
||||
public abstract IEnumerable<Pair<Sprite,float2>> CurrentImages { get; }
|
||||
public virtual void Tick(Game game, int t) { }
|
||||
|
||||
protected Actor(Game game)
|
||||
|
||||
Reference in New Issue
Block a user