added TurretedUnit
3tnk works; jeep's turret is off-center (and possibly hard-coded?)
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@@ -36,19 +36,24 @@ namespace OpenRa.Game
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Location = Point.Empty;
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Visible = true;
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bool windowed = !settings.GetValue("fullscreen", false);
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renderer = new Renderer(this, GetResolution(settings), windowed);
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//bool windowed = !settings.GetValue("fullscreen", false);
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//renderer = new Renderer(this, GetResolution(settings), windowed);
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renderer = new Renderer( this, new Size( 800, 600 ), true );
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SheetBuilder.Initialize( renderer );
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game = new Game( settings.GetValue( "map", "scm12ea.ini" ), renderer, new int2( ClientSize ) );
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game = new Game( settings.GetValue( "map", "scg11eb.ini" ), renderer, new int2( ClientSize ) );
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SequenceProvider.ForcePrecache();
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Unit controlled;
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game.world.Add( new Unit( "mcv", new int2( 5, 5 ), game.players[ 3 ], game ) );
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game.world.Add( new Unit( "mcv", new int2( 7, 5 ), game.players[ 2 ], game ) );
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Unit mcv = new Unit( "mcv", new int2( 9, 5 ), game.players[ 1 ], game );
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game.controller.orderGenerator = mcv;
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game.world.Add( mcv );
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game.world.Add( controlled = new Unit( "mcv", new int2( 9, 5 ), game.players[ 1 ], game ) );
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game.world.Add( controlled = new TurretedUnit( "jeep", new int2( 9, 7 ), game.players[ 1 ], game ) );
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game.controller.orderGenerator = controlled;
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sidebar = new Sidebar(Race.Soviet, renderer, game);
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