Prevent immediate orders from being sent as regular orders

This commit is contained in:
jrb0001
2019-01-11 22:03:27 +01:00
committed by reaperrr
parent 55aa346ad7
commit f3133617dd
3 changed files with 11 additions and 8 deletions

View File

@@ -49,6 +49,7 @@ namespace OpenRA.Network
internal int GameSaveLastSyncFrame = -1;
List<Order> localOrders = new List<Order>();
List<Order> localImmediateOrders = new List<Order>();
List<ChatLine> chatCache = new List<ChatLine>();
@@ -98,7 +99,10 @@ namespace OpenRA.Network
public void IssueOrder(Order order)
{
localOrders.Add(order);
if (order.IsImmediate)
localImmediateOrders.Add(order);
else
localOrders.Add(order);
}
public Action<Color, string, string> AddChatLine = (c, n, s) => { };
@@ -109,10 +113,9 @@ namespace OpenRA.Network
public void TickImmediate()
{
var immediateOrders = localOrders.Where(o => o.IsImmediate).ToList();
if (immediateOrders.Count != 0 && GameSaveLastFrame < NetFrameNumber + FramesAhead)
Connection.SendImmediate(immediateOrders.Select(o => o.Serialize()).ToList());
localOrders.RemoveAll(o => o.IsImmediate);
if (localImmediateOrders.Count != 0 && GameSaveLastFrame < NetFrameNumber + FramesAhead)
Connection.SendImmediate(localImmediateOrders.Select(o => o.Serialize()));
localImmediateOrders.Clear();
var immediatePackets = new List<Pair<int, byte[]>>();