fix 2422; tesla ignoring weapon offset
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@@ -233,18 +233,21 @@ namespace OpenRA.Mods.RA
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+ turret.ScreenSpacePosition);
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}
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// gets the screen-space position of a barrel.
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public static PVecInt GetBarrelPosition(Actor self, IFacing facing, Turret turret, Barrel barrel)
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static PVecInt GetUnitspaceBarrelOffset(Actor self, IFacing facing, Turret turret, Barrel barrel)
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{
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var turreted = self.TraitOrDefault<Turreted>();
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if (turreted == null && facing == null)
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return PVecInt.Zero;
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var turretFacing = turreted != null ? turreted.turretFacing : facing.Facing;
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return (PVecInt)(PVecFloat)Util.RotateVectorByFacing(barrel.TurretSpaceOffset.ToFloat2(), turretFacing, .7f);
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}
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// gets the screen-space position of a barrel.
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public static PVecInt GetBarrelPosition(Actor self, IFacing facing, Turret turret, Barrel barrel)
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{
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return GetTurretPosition(self, facing, turret) + barrel.ScreenSpaceOffset
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+ (PVecInt)(PVecFloat)Util.RotateVectorByFacing(barrel.TurretSpaceOffset.ToFloat2(), turretFacing, .7f);
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+ GetUnitspaceBarrelOffset(self, facing, turret, barrel);
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}
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public static bool IsInRange( PPos attackOrigin, float range, Actor target )
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