Added UpdateRule.
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@@ -910,6 +910,7 @@
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<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
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<Compile Include="UpdateRules\Rules\20180307\AddShakeToBridge.cs" />
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<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
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<Compile Include="UpdateRules\Rules\20180307\IgnoreAbstractActors.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
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<Compile Include="UpdateRules\Rules\20180307\RemoveCanUndeployFromGrantConditionOnDeploy.cs" />
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<Compile Include="UpdateRules\Rules\DefineNotificationDefaults.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="Traits\Player\PlayerResources.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="UtilityCommands\DumpSequenceSheetsCommand.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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<Compile Include="Traits\Render\WithBuildingRepairDecoration.cs" />
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@@ -0,0 +1,139 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class DefineNotificationDefaults : UpdateRule
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{
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public override string Name { get { return "Move mod-specific notifications to yaml"; } }
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public override string Description
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{
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get
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{
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return "Mod-specific default notifications values have been removed from several traits and the Radar widget\n" +
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"(" + traits.Select(f => f.Trait).JoinWith(", ") + ")\n" +
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"The mod chrome is updated automatically and uses of these traits are listed for inspection so the values can be overriden in yaml.";
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}
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}
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class TraitWrapper
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{
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public readonly string Trait;
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public readonly Dictionary<string, string> Fields;
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public List<string> Uses = new List<string>();
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public TraitWrapper(string trait, Dictionary<string, string> fields)
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{
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Trait = trait;
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Fields = fields;
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}
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}
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TraitWrapper[] traits =
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{
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new TraitWrapper("PrimaryBuilding", new Dictionary<string, string> {
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{ "SelectionNotification", "PrimaryBuildingSelected" }
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}),
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new TraitWrapper("RepairableBuilding", new Dictionary<string, string> {
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{ "RepairingNotification", "Repairing" }
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}),
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new TraitWrapper("RepairsUnits", new Dictionary<string, string> {
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{ "StartRepairingNotification", "Repairing" }
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}),
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new TraitWrapper("GainsExperience", new Dictionary<string, string> {
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{ "LevelUpNotification", "LevelUp" }
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}),
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new TraitWrapper("MissionObjectives", new Dictionary<string, string> {
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{ "WinNotification", "Win" },
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{ "LoseNotification", "Lose" },
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{ "LeaveNotification", "Leave" }
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}),
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new TraitWrapper("PlaceBuilding", new Dictionary<string, string> {
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{ "NewOptionsNotification", "NewOptions" },
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{ "CannotPlaceNotification", "BuildingCannotPlaceAudio" }
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}),
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new TraitWrapper("PlayerResources", new Dictionary<string, string> {
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{ "CashTickUpNotification", "CashTickUp" },
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{ "CashTickDownNotification", "CashTickDown" }
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}),
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new TraitWrapper("ProductionQueue", new Dictionary<string, string> {
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{ "ReadyAudio", "UnitReady" },
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{ "BlockedAudio", "NoBuild" },
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{ "QueuedAudio", "Training" },
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{ "OnHoldAudio", "OnHold" },
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{ "CancelledAudio", "Cancelled" }
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}),
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new TraitWrapper("PowerManager", new Dictionary<string, string> {
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{ "SpeechNotification", "LowPower" }
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})
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};
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string BuildMessage(TraitWrapper t)
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{
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return "Default notification values have been removed from {0}.\n".F(t.Trait) +
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"You may wish to explicitly define the following overrides:\n " + t.Trait + ":\n" +
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UpdateUtils.FormatMessageList(t.Fields.Select(kv => " " + kv.Key + ": " + kv.Value), separator: " ") +
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"\non the following actors (if they have not already been inherited from a parent).\n" +
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UpdateUtils.FormatMessageList(t.Uses);
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}
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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foreach (var t in traits)
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{
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if (t.Uses.Any())
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yield return BuildMessage(t);
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t.Uses.Clear();
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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foreach (var t in traits)
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{
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foreach (var traitNode in actorNode.ChildrenMatching(t.Trait))
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{
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foreach (var f in t.Fields)
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{
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var node = traitNode.LastChildMatching(f.Key);
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if (node == null)
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{
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var location = "{0} ({1})".F(actorNode.Key, traitNode.Location.Filename);
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if (!t.Uses.Contains(location))
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t.Uses.Add(location);
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}
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}
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}
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}
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yield break;
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}
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public override IEnumerable<string> UpdateChromeNode(ModData modData, MiniYamlNode chromeNode)
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{
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foreach (var node in chromeNode.ChildrenMatching("Radar"))
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{
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if (!node.ChildrenMatching("SoundUp").Any())
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node.AddNode("SoundUp", "RadarUp");
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if (!node.ChildrenMatching("SoundDown").Any())
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node.AddNode("SoundDown", "RadarDown");
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}
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yield break;
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}
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}
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}
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@@ -87,7 +87,8 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UpdatePath("playtest-20180729", new UpdateRule[]
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new UpdatePath("playtest-20180729", new UpdateRule[]
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{
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{
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// Bleed only changes here
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// Bleed only changes here
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new RenameEditorTilesetFilter()
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new RenameEditorTilesetFilter(),
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new DefineNotificationDefaults(),
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})
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})
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};
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};
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@@ -221,10 +221,10 @@ namespace OpenRA.Mods.Common.UpdateRules
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yield return manualStep;
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yield return manualStep;
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}
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}
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public static string FormatMessageList(IEnumerable<string> messages, int indent = 0)
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public static string FormatMessageList(IEnumerable<string> messages, int indent = 0, string separator = "*")
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{
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{
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var prefix = string.Concat(Enumerable.Repeat(" ", indent));
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var prefix = string.Concat(Enumerable.Repeat(" ", indent));
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return string.Join("\n", messages.Select(m => prefix + " * {0}".F(m.Replace("\n", "\n " + prefix))));
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return string.Join("\n", messages.Select(m => prefix + " {0} {1}".F(separator, m.Replace("\n", "\n " + prefix))));
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}
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}
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}
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}
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