moved EvaAlerts from player to world
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@@ -40,7 +40,7 @@ namespace OpenRA.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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var eva = self.Owner.PlayerActor.Info.Traits.Get<EvaAlertsInfo>();
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var eva = self.World.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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if (e.DamageState == DamageState.Dead)
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Sound.PlayToPlayer(self.Owner,
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self.Info.Traits.Get<OwnedActorInfo>().WaterBound ? eva.NavalUnitLost : eva.UnitLost);
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