blinking ready checkbox when all slots are taken
This commit is contained in:
@@ -42,6 +42,7 @@ namespace OpenRA.Widgets
|
||||
public override void Draw()
|
||||
{
|
||||
var disabled = IsDisabled();
|
||||
var highlighted = IsHighlighted();
|
||||
var font = Game.Renderer.Fonts[Font];
|
||||
var color = GetColor();
|
||||
var colordisabled = GetColorDisabled();
|
||||
@@ -50,6 +51,7 @@ namespace OpenRA.Widgets
|
||||
var textSize = font.Measure(Text);
|
||||
var check = new Rectangle(rect.Location, new Size(Bounds.Height, Bounds.Height));
|
||||
var state = disabled ? "checkbox-disabled" :
|
||||
highlighted ? "checkbox-highlighted" :
|
||||
Depressed && HasPressedState ? "checkbox-pressed" :
|
||||
Ui.MouseOverWidget == this ? "checkbox-hover" :
|
||||
"checkbox";
|
||||
|
||||
Reference in New Issue
Block a user