Move Sprite handling from Disguise to WithDisguisingInfantryBody
This commit is contained in:
committed by
Paul Chote
parent
ecdfcda43e
commit
f35f6c0813
@@ -105,7 +105,6 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
public ActorInfo AsActor { get; private set; }
|
||||
public Player AsPlayer { get; private set; }
|
||||
public string AsSprite { get; private set; }
|
||||
public ITooltipInfo AsTooltipInfo { get; private set; }
|
||||
|
||||
public bool Disguised { get { return AsPlayer != null; } }
|
||||
@@ -181,14 +180,12 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
var targetDisguise = target.TraitOrDefault<Disguise>();
|
||||
if (targetDisguise != null && targetDisguise.Disguised)
|
||||
{
|
||||
AsSprite = targetDisguise.AsSprite;
|
||||
AsPlayer = targetDisguise.AsPlayer;
|
||||
AsActor = targetDisguise.AsActor;
|
||||
AsTooltipInfo = targetDisguise.AsTooltipInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
AsSprite = target.Trait<RenderSprites>().GetImage(target);
|
||||
var tooltip = target.TraitsImplementing<ITooltip>().FirstOrDefault();
|
||||
AsPlayer = tooltip.Owner;
|
||||
AsActor = target.Info;
|
||||
@@ -200,7 +197,6 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
AsTooltipInfo = null;
|
||||
AsPlayer = null;
|
||||
AsActor = self.Info;
|
||||
AsSprite = null;
|
||||
}
|
||||
|
||||
HandleDisguise(oldEffectiveActor, oldEffectiveOwner, oldDisguiseSetting);
|
||||
@@ -212,8 +208,6 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
var oldEffectiveOwner = AsPlayer;
|
||||
var oldDisguiseSetting = Disguised;
|
||||
|
||||
var renderSprites = actorInfo.TraitInfoOrDefault<RenderSpritesInfo>();
|
||||
AsSprite = renderSprites == null ? null : renderSprites.GetImage(actorInfo, self.World.Map.Rules.Sequences, newOwner.Faction.InternalName);
|
||||
AsPlayer = newOwner;
|
||||
AsActor = actorInfo;
|
||||
AsTooltipInfo = actorInfo.TraitInfos<TooltipInfo>().FirstOrDefault();
|
||||
|
||||
@@ -25,7 +25,9 @@ namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
readonly WithDisguisingInfantryBodyInfo info;
|
||||
readonly Disguise disguise;
|
||||
readonly RenderSprites rs;
|
||||
string intendedSprite;
|
||||
ActorInfo disguiseActor;
|
||||
Player disguisePlayer;
|
||||
string disguiseImage;
|
||||
|
||||
public WithDisguisingInfantryBody(ActorInitializer init, WithDisguisingInfantryBodyInfo info)
|
||||
: base(init, info)
|
||||
@@ -33,17 +35,26 @@ namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
this.info = info;
|
||||
rs = init.Self.Trait<RenderSprites>();
|
||||
disguise = init.Self.Trait<Disguise>();
|
||||
intendedSprite = disguise.AsSprite;
|
||||
}
|
||||
|
||||
protected override void Tick(Actor self)
|
||||
{
|
||||
if (disguise.AsSprite != intendedSprite)
|
||||
if (disguise.AsActor != disguiseActor || disguise.AsPlayer != disguisePlayer)
|
||||
{
|
||||
intendedSprite = disguise.AsSprite;
|
||||
disguiseActor = disguise.AsActor;
|
||||
disguisePlayer = disguise.AsPlayer;
|
||||
disguiseImage = null;
|
||||
|
||||
if (disguiseActor != null)
|
||||
{
|
||||
var renderSprites = disguiseActor.TraitInfoOrDefault<RenderSpritesInfo>();
|
||||
if (renderSprites != null)
|
||||
disguiseImage = renderSprites.GetImage(disguiseActor, self.World.Map.Rules.Sequences, disguisePlayer.InternalName);
|
||||
}
|
||||
|
||||
var sequence = DefaultAnimation.GetRandomExistingSequence(info.StandSequences, Game.CosmeticRandom);
|
||||
if (sequence != null)
|
||||
DefaultAnimation.ChangeImage(intendedSprite ?? rs.GetImage(self), sequence);
|
||||
DefaultAnimation.ChangeImage(disguiseImage ?? rs.GetImage(self), sequence);
|
||||
rs.UpdatePalette();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user