From f35ff421d2dbec7dc97d60c343cc1c730deb7d66 Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 19 Apr 2013 14:06:13 -0700 Subject: [PATCH] Orca nerf: reducing damage vs. heavy 20 dmg -> 15 Orca rockets will do 15 damage vs. heavy. Hopefully this will take some edge off orca spam. This will: -Give anti-air APC more lasting power vs. orca, ensuring it can at least down some of them and get their money's worth. -Mammoth tank will bet better able to survive a mass assault and return fire with its rockets to down some of them (and get better money's worth). -Give advanced guard towers better ability to defend themselves against air assault. (ATWR has heavy armor and does good damage, but can die quickly against a large group of orcas). -Give armored units in general more resilience vs. orcas so they aren't completely helpless and quickly annihilated. Maybe then they can reach their target better (e.g. a couple tanks charging an artillery position that is being defended by some orcas). Damage vs. infantry also slightly reduced as as result (also 20 -> 15 dmg). Orcas generally aren't a threat to infantry, but E3s should be able to do some credible damage, even if they are in a small group. Enough orca spam will kill a small group of infantry, unfortunately. Since Orca has no business attacking infantry anyway, this slight nerf won't hurt orcas. (Note: The damage model was simplified a bit, so that it does 100% of 30 dmg instead of 75% of 40 damage, vs. light & wood.) --- mods/cnc/weapons.yaml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 246d48fef8..8351bce393 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -299,14 +299,14 @@ OrcaAGMissiles: Spread: 3 Versus: None: 50% - Wood: 75% - Light: 75% + Wood: 100% + Light: 100% Heavy: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos SmudgeType: Crater - Damage: 40 + Damage: 30 OrcaAAMissiles: ROF: 15 @@ -330,14 +330,14 @@ OrcaAAMissiles: Spread: 3 Versus: None: 50% - Wood: 75% - Light: 75% + Wood: 100% + Light: 100% Heavy: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos SmudgeType: Crater - Damage: 40 + Damage: 30 Flamethrower: ROF: 50