Rename ConditionManager variables.

This commit is contained in:
Paul Chote
2016-12-23 15:02:52 +00:00
parent dcad5c3f7c
commit f360c10569
21 changed files with 123 additions and 123 deletions

View File

@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
[Sync] int remainingTime;
[Sync] bool damageDisabled;
bool isDocking;
ConditionManager upgradeManager;
ConditionManager conditionManager;
CPos? lastPos;
bool wasCloaked = false;
@@ -80,13 +80,13 @@ namespace OpenRA.Mods.Common.Traits
void INotifyCreated.Created(Actor self)
{
upgradeManager = self.TraitOrDefault<ConditionManager>();
conditionManager = self.TraitOrDefault<ConditionManager>();
if (Cloaked)
{
wasCloaked = true;
if (upgradeManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
cloakedToken = upgradeManager.GrantCondition(self, Info.CloakedCondition);
if (conditionManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
cloakedToken = conditionManager.GrantCondition(self, Info.CloakedCondition);
}
}
@@ -144,8 +144,8 @@ namespace OpenRA.Mods.Common.Traits
var isCloaked = Cloaked;
if (isCloaked && !wasCloaked)
{
if (upgradeManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
cloakedToken = upgradeManager.GrantCondition(self, Info.CloakedCondition);
if (conditionManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
cloakedToken = conditionManager.GrantCondition(self, Info.CloakedCondition);
if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
Game.Sound.Play(SoundType.World, Info.CloakSound, self.CenterPosition);
@@ -153,7 +153,7 @@ namespace OpenRA.Mods.Common.Traits
else if (!isCloaked && wasCloaked)
{
if (cloakedToken != ConditionManager.InvalidConditionToken)
cloakedToken = upgradeManager.RevokeCondition(self, cloakedToken);
cloakedToken = conditionManager.RevokeCondition(self, cloakedToken);
if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
Game.Sound.Play(SoundType.World, Info.UncloakSound, self.CenterPosition);