Rename ConditionManager variables.
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
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[Sync] int remainingTime;
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[Sync] bool damageDisabled;
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bool isDocking;
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ConditionManager upgradeManager;
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ConditionManager conditionManager;
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CPos? lastPos;
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bool wasCloaked = false;
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@@ -80,13 +80,13 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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{
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upgradeManager = self.TraitOrDefault<ConditionManager>();
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conditionManager = self.TraitOrDefault<ConditionManager>();
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if (Cloaked)
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{
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wasCloaked = true;
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if (upgradeManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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cloakedToken = upgradeManager.GrantCondition(self, Info.CloakedCondition);
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if (conditionManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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cloakedToken = conditionManager.GrantCondition(self, Info.CloakedCondition);
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}
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}
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@@ -144,8 +144,8 @@ namespace OpenRA.Mods.Common.Traits
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var isCloaked = Cloaked;
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if (isCloaked && !wasCloaked)
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{
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if (upgradeManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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cloakedToken = upgradeManager.GrantCondition(self, Info.CloakedCondition);
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if (conditionManager != null && cloakedToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(Info.CloakedCondition))
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cloakedToken = conditionManager.GrantCondition(self, Info.CloakedCondition);
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if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
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Game.Sound.Play(SoundType.World, Info.CloakSound, self.CenterPosition);
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@@ -153,7 +153,7 @@ namespace OpenRA.Mods.Common.Traits
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else if (!isCloaked && wasCloaked)
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{
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if (cloakedToken != ConditionManager.InvalidConditionToken)
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cloakedToken = upgradeManager.RevokeCondition(self, cloakedToken);
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cloakedToken = conditionManager.RevokeCondition(self, cloakedToken);
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if (!self.TraitsImplementing<Cloak>().Any(a => a != this && a.Cloaked))
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Game.Sound.Play(SoundType.World, Info.UncloakSound, self.CenterPosition);
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