Rename ConditionManager variables.

This commit is contained in:
Paul Chote
2016-12-23 15:02:52 +00:00
parent dcad5c3f7c
commit f360c10569
21 changed files with 123 additions and 123 deletions

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
readonly ParachutableInfo info;
readonly IPositionable positionable;
ConditionManager um;
ConditionManager conditionManager;
int parachutingToken = ConditionManager.InvalidConditionToken;
public Parachutable(Actor self, ParachutableInfo info)
@@ -61,19 +61,19 @@ namespace OpenRA.Mods.Common.Traits
void INotifyCreated.Created(Actor self)
{
um = self.TraitOrDefault<ConditionManager>();
conditionManager = self.TraitOrDefault<ConditionManager>();
}
void INotifyParachute.OnParachute(Actor self)
{
if (um != null && parachutingToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(info.ParachutingCondition))
parachutingToken = um.GrantCondition(self, info.ParachutingCondition);
if (conditionManager != null && parachutingToken == ConditionManager.InvalidConditionToken && !string.IsNullOrEmpty(info.ParachutingCondition))
parachutingToken = conditionManager.GrantCondition(self, info.ParachutingCondition);
}
void INotifyParachute.OnLanded(Actor self, Actor ignore)
{
if (parachutingToken != ConditionManager.InvalidConditionToken)
parachutingToken = um.RevokeCondition(self, parachutingToken);
parachutingToken = conditionManager.RevokeCondition(self, parachutingToken);
if (!info.KilledOnImpassableTerrain)
return;