Rename ConditionManager variables.
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
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readonly GrantConditionOnDamageStateInfo info;
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readonly Health health;
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ConditionManager manager;
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ConditionManager conditionManager;
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int conditionToken = ConditionManager.InvalidConditionToken;
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public GrantConditionOnDamageState(Actor self, GrantConditionOnDamageStateInfo info)
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyCreated.Created(Actor self)
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{
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manager = self.TraitOrDefault<ConditionManager>();
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conditionManager = self.TraitOrDefault<ConditionManager>();
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GrantUpgradeOnValidDamageState(self, health.DamageState);
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}
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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!info.ValidDamageStates.HasFlag(state) || conditionToken != ConditionManager.InvalidConditionToken)
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return;
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conditionToken = manager.GrantCondition(self, info.Condition);
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conditionToken = conditionManager.GrantCondition(self, info.Condition);
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var sound = info.EnabledSounds.RandomOrDefault(Game.CosmeticRandom);
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Game.Sound.Play(SoundType.World, sound, self.CenterPosition);
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@@ -70,14 +70,14 @@ namespace OpenRA.Mods.Common.Traits
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void INotifyDamageStateChanged.DamageStateChanged(Actor self, AttackInfo e)
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{
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var granted = conditionToken != ConditionManager.InvalidConditionToken;
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if ((granted && info.GrantPermanently) || manager == null)
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if ((granted && info.GrantPermanently) || conditionManager == null)
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return;
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if (!granted && !info.ValidDamageStates.HasFlag(e.PreviousDamageState))
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GrantUpgradeOnValidDamageState(self, health.DamageState);
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else if (granted && !info.ValidDamageStates.HasFlag(e.DamageState) && info.ValidDamageStates.HasFlag(e.PreviousDamageState))
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{
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conditionToken = manager.RevokeCondition(self, conditionToken);
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conditionToken = conditionManager.RevokeCondition(self, conditionToken);
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var sound = info.DisabledSounds.RandomOrDefault(Game.CosmeticRandom);
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Game.Sound.Play(SoundType.World, sound, self.CenterPosition);
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