Move proc light offset into sequences. Fixes #3391.

This commit is contained in:
Paul Chote
2013-06-20 17:59:27 +12:00
parent 98039abf1b
commit f376eb9b2a
2 changed files with 3 additions and 3 deletions

View File

@@ -18,8 +18,6 @@ namespace OpenRA.Mods.Cnc
{ {
class RenderBuildingRefineryInfo : RenderBuildingInfo class RenderBuildingRefineryInfo : RenderBuildingInfo
{ {
public readonly WVec Offset = new WVec(1365, 896, 0);
public override object Create(ActorInitializer init) { return new RenderBuildingRefinery(init, this); } public override object Create(ActorInitializer init) { return new RenderBuildingRefinery(init, this); }
} }
@@ -40,7 +38,7 @@ namespace OpenRA.Mods.Cnc
? (59 * playerResources.Ore) / (10 * playerResources.OreCapacity) ? (59 * playerResources.Ore) / (10 * playerResources.OreCapacity)
: 0); : 0);
anims.Add("lights", new AnimationWithOffset(lights, () => info.Offset, () => !buildComplete, 1024)); anims.Add("lights", new AnimationWithOffset(lights, null, () => !buildComplete, 1024));
} }
public void BuildingComplete( Actor self ) public void BuildingComplete( Actor self )

View File

@@ -57,9 +57,11 @@ proc:
lights: proctwr lights: proctwr
Start: 0 Start: 0
Length: 6 Length: 6
Offset: -32,-21
damaged-lights: proctwr damaged-lights: proctwr
Start: 6 Start: 6
Length: 6 Length: 6
Offset: -32,-21
silo: silo:
idle: idle: