Refactor send and receive Orders loop
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57
OpenRA.Game/Network/TickTime.cs
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57
OpenRA.Game/Network/TickTime.cs
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@@ -0,0 +1,57 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Network
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{
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public sealed class TickTime
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{
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readonly Func<int> timestep;
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long lastTickTime;
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public TickTime(Func<int> timestep, long lastTickTime)
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{
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this.timestep = timestep;
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this.lastTickTime = lastTickTime;
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}
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public long Value
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{
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get => lastTickTime;
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set => lastTickTime = value;
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}
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public bool ShouldAdvance(long tick)
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{
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var i = timestep();
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if (i == 0)
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return false;
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var tickDelta = tick - lastTickTime;
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return tickDelta >= i;
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}
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public void AdvanceTickTime(long tick)
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{
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var tickDelta = tick - lastTickTime;
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var currentTimestep = timestep();
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var integralTickTimestep = (tickDelta / currentTimestep) * currentTimestep;
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lastTickTime += integralTickTimestep >= Game.TimestepJankThreshold
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? integralTickTimestep
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: currentTimestep;
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}
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}
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}
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