Refactor send and receive Orders loop
This commit is contained in:
@@ -24,10 +24,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
|
||||
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
|
||||
var tlm = world.WorldActor.TraitOrDefault<TimeLimitManager>();
|
||||
var startTick = Ui.LastTickTime;
|
||||
var startTick = Ui.LastTickTime.Value;
|
||||
|
||||
Func<bool> shouldShowStatus = () => (world.Paused || world.ReplayTimestep != world.Timestep)
|
||||
&& (Ui.LastTickTime - startTick) / 1000 % 2 == 0;
|
||||
&& (Ui.LastTickTime.Value - startTick) / 1000 % 2 == 0;
|
||||
|
||||
Func<string> statusText = () =>
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user