Remove PerCellDamageWarhead
Remove redundant CrateNuke definition from Training Camp
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@@ -143,7 +143,6 @@
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<Compile Include="Widgets\Logic\Ingame\AddRaceSuffixLogic.cs" />
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<Compile Include="Widgets\Logic\ClassicProductionLogic.cs" />
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<Compile Include="Widgets\Logic\DebugMenuLogic.cs" />
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<Compile Include="Warheads\PerCellDamageWarhead.cs" />
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<Compile Include="Scripting\Properties\HarvesterProperties.cs" />
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<Compile Include="Scripting\Properties\TransportProperties.cs" />
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<Compile Include="Traits\InvulnerabilityUpgrade.cs" />
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@@ -1,37 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.GameRules;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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public class PerCellDamageWarhead : DamageWarhead
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{
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[Desc("Size of the area. Damage will be applied to this area.")]
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public readonly int[] Size = { 0, 0 };
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public override void DoImpact(WPos pos, Actor firedBy, IEnumerable<int> damageModifiers)
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{
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(pos);
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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var affectedTiles = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
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foreach (var t in affectedTiles)
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foreach (var victim in world.ActorMap.GetUnitsAt(t))
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DoImpact(victim, firedBy, damageModifiers);
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}
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}
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}
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