Merge pull request #10886 from reaperrr/fix-gravitybomb
Fix GravityBomb crash when Image is null
This commit is contained in:
@@ -31,6 +31,8 @@ namespace OpenRA.Mods.Common.Effects
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public readonly bool Shadow = false;
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[PaletteReference] public readonly string ShadowPalette = "shadow";
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public readonly WDist Velocity = WDist.Zero;
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[Desc("Value added to velocity every tick.")]
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@@ -56,10 +58,10 @@ namespace OpenRA.Mods.Common.Effects
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velocity = new WVec(WDist.Zero, WDist.Zero, -info.Velocity);
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acceleration = new WVec(WDist.Zero, WDist.Zero, info.Acceleration);
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anim = new Animation(args.SourceActor.World, info.Image);
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if (!string.IsNullOrEmpty(info.Image))
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{
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anim = new Animation(args.SourceActor.World, info.Image);
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if (!string.IsNullOrEmpty(info.OpenSequence))
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anim.PlayThen(info.OpenSequence, () => anim.PlayRepeating(info.Sequence));
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else
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@@ -85,6 +87,9 @@ namespace OpenRA.Mods.Common.Effects
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (anim == null)
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yield break;
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var world = args.SourceActor.World;
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if (!world.FogObscures(pos))
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{
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@@ -92,7 +97,7 @@ namespace OpenRA.Mods.Common.Effects
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{
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var dat = world.Map.DistanceAboveTerrain(pos);
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var shadowPos = pos - new WVec(0, 0, dat.Length);
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foreach (var r in anim.Render(shadowPos, wr.Palette("shadow")))
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foreach (var r in anim.Render(shadowPos, wr.Palette(info.ShadowPalette)))
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yield return r;
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}
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