add PlayerPaletteFromCurrentTileset and desert tileset for RA
some things left to do: ore, walls and silo/hbox need some work
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41
OpenRA.Mods.RA/PlayerPaletteFromCurrentTileset.cs
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41
OpenRA.Mods.RA/PlayerPaletteFromCurrentTileset.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
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{
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public readonly string Name = null;
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public readonly int[] ShadowIndex = { };
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public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.world, this); }
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}
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class PlayerPaletteFromCurrentTileset : IPalette
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{
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readonly World world;
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readonly PlayerPaletteFromCurrentTilesetInfo info;
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public PlayerPaletteFromCurrentTileset(World world, PlayerPaletteFromCurrentTilesetInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void InitPalette (OpenRA.Graphics.WorldRenderer wr)
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{
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string Filename = world.TileSet.PlayerPalette == null ? world.TileSet.Palette : world.TileSet.PlayerPalette;
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wr.AddPalette(info.Name, new Palette(FileSystem.Open(Filename), info.ShadowIndex));
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}
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}
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}
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