add PlayerPaletteFromCurrentTileset and desert tileset for RA

some things left to do:
ore, walls and silo/hbox need some work
This commit is contained in:
Matthias Mailänder
2012-11-17 13:15:06 +01:00
parent a2f5ffd59e
commit f3dc31be40
8 changed files with 2427 additions and 4 deletions

View File

@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
{
public readonly string Name = null;
public readonly int[] ShadowIndex = { };
public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.world, this); }
}
class PlayerPaletteFromCurrentTileset : IPalette
{
readonly World world;
readonly PlayerPaletteFromCurrentTilesetInfo info;
public PlayerPaletteFromCurrentTileset(World world, PlayerPaletteFromCurrentTilesetInfo info)
{
this.world = world;
this.info = info;
}
public void InitPalette (OpenRA.Graphics.WorldRenderer wr)
{
string Filename = world.TileSet.PlayerPalette == null ? world.TileSet.Palette : world.TileSet.PlayerPalette;
wr.AddPalette(info.Name, new Palette(FileSystem.Open(Filename), info.ShadowIndex));
}
}
}