add PlayerPaletteFromCurrentTileset and desert tileset for RA
some things left to do: ore, walls and silo/hbox need some work
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -13,9 +13,6 @@ mods/*/*.dll
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# ReSharper crap
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# ReSharper crap
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_ReSharper.*/
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_ReSharper.*/
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# Red Alert binary files
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mods/*/packages/*.[mM][iI][xX]
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#binary stuff
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#binary stuff
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/*.dll
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/*.dll
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*.pdb
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*.pdb
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@@ -78,6 +78,7 @@ namespace OpenRA.FileFormats
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public string Name;
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public string Name;
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public string Id;
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public string Id;
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public string Palette;
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public string Palette;
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public string PlayerPalette;
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public int TileSize = 24;
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public int TileSize = 24;
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public string[] Extensions;
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public string[] Extensions;
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public int WaterPaletteRotationBase = 0x60;
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public int WaterPaletteRotationBase = 0x60;
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41
OpenRA.Mods.RA/PlayerPaletteFromCurrentTileset.cs
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41
OpenRA.Mods.RA/PlayerPaletteFromCurrentTileset.cs
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@@ -0,0 +1,41 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.FileFormats;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class PlayerPaletteFromCurrentTilesetInfo : ITraitInfo
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{
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public readonly string Name = null;
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public readonly int[] ShadowIndex = { };
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public object Create(ActorInitializer init) { return new PlayerPaletteFromCurrentTileset(init.world, this); }
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}
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class PlayerPaletteFromCurrentTileset : IPalette
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{
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readonly World world;
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readonly PlayerPaletteFromCurrentTilesetInfo info;
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public PlayerPaletteFromCurrentTileset(World world, PlayerPaletteFromCurrentTilesetInfo info)
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{
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this.world = world;
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this.info = info;
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}
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public void InitPalette (OpenRA.Graphics.WorldRenderer wr)
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{
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string Filename = world.TileSet.PlayerPalette == null ? world.TileSet.Palette : world.TileSet.PlayerPalette;
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wr.AddPalette(info.Name, new Palette(FileSystem.Open(Filename), info.ShadowIndex));
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}
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}
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}
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@@ -8,6 +8,7 @@ Folders:
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.
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.
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./mods/ra
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./mods/ra
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./mods/ra/bits
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./mods/ra/bits
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./mods/ra/packages
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./mods/ra/uibits
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./mods/ra/uibits
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~^/Content/ra
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~^/Content/ra
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@@ -24,6 +25,7 @@ Packages:
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temperat.mix
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temperat.mix
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snow.mix
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snow.mix
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interior.mix
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interior.mix
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desert.mix
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~scores.mix
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~scores.mix
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~movies1.mix
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~movies1.mix
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~movies2.mix
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~movies2.mix
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@@ -79,6 +81,7 @@ TileSets:
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mods/ra/tilesets/snow.yaml
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mods/ra/tilesets/snow.yaml
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mods/ra/tilesets/interior.yaml
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mods/ra/tilesets/interior.yaml
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mods/ra/tilesets/temperat.yaml
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mods/ra/tilesets/temperat.yaml
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mods/ra/tilesets/desert.yaml
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Music:
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Music:
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mods/ra/music.yaml
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mods/ra/music.yaml
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BIN
mods/ra/packages/desert.mix
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BIN
mods/ra/packages/desert.mix
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Binary file not shown.
BIN
mods/ra/packages/desertt.mix
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BIN
mods/ra/packages/desertt.mix
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Binary file not shown.
@@ -182,7 +182,7 @@ Player:
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harv: 10%
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harv: 10%
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SquadSize: 7
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SquadSize: 7
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PlayerColorPalette:
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PlayerColorPalette:
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BasePalette: terrain
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BasePalette: player
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
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DebugResourceCash:
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DebugResourceCash:
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DebugResourceOre:
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DebugResourceOre:
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@@ -208,6 +208,9 @@ World:
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Maximum: 3
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Maximum: 3
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SpawnInterval: 120
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SpawnInterval: 120
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WaterChance: .2
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WaterChance: .2
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PlayerPaletteFromCurrentTileset:
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Name: player
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ShadowIndex: 4
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PaletteFromCurrentTileset:
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PaletteFromCurrentTileset:
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Name: terrain
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Name: terrain
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ShadowIndex: 3,4
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ShadowIndex: 3,4
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2378
mods/ra/tilesets/desert.yaml
Normal file
2378
mods/ra/tilesets/desert.yaml
Normal file
File diff suppressed because it is too large
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