Fix contrail using the wrong colors
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.Common.Graphics
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for (var i = 1; i < renderLength; i++)
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for (var i = 1; i < renderLength; i++)
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{
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{
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var j = next - skip - 1 - i;
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var j = next - skip - 1 - i;
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var nextColor = Exts.ColorLerp(i * 1f / (renderLength - 1), startcolor, endcolor);
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var nextColor = Exts.ColorLerp(i / (renderLength - 1f), startcolor, endcolor);
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var nextX = 0L;
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var nextX = 0L;
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var nextY = 0L;
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var nextY = 0L;
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@@ -197,7 +197,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.ContrailLength > 0)
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if (info.ContrailLength > 0)
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{
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{
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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}
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@@ -283,7 +283,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (info.ContrailLength > 0)
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if (info.ContrailLength > 0)
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{
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{
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var startcolor = info.ContrailStartColorUsePlayerColor ? Color.FromArgb(info.ContrailStartColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailStartColorAlpha, info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? info.ContrailStartColor);
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var endcolor = info.ContrailEndColorUsePlayerColor ? Color.FromArgb(info.ContrailEndColorAlpha, args.SourceActor.Owner.Color) : Color.FromArgb(info.ContrailEndColorAlpha, info.ContrailEndColor ?? startcolor);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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contrail = new ContrailRenderable(world, startcolor, endcolor, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, info.ContrailZOffset);
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}
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}
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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this.info = info;
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startcolor = info.StartColorUsePlayerColor ? Color.FromArgb(info.StartColorAlpha, self.Owner.Color) : Color.FromArgb(info.StartColorAlpha, info.StartColor);
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startcolor = info.StartColorUsePlayerColor ? Color.FromArgb(info.StartColorAlpha, self.Owner.Color) : Color.FromArgb(info.StartColorAlpha, info.StartColor);
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endcolor = info.EndColorUsePlayerColor ? Color.FromArgb(info.EndColorAlpha, self.Owner.Color) : Color.FromArgb(info.EndColorAlpha, info.EndColor ?? info.StartColor);
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endcolor = info.EndColorUsePlayerColor ? Color.FromArgb(info.EndColorAlpha, self.Owner.Color) : Color.FromArgb(info.EndColorAlpha, info.EndColor ?? startcolor);
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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trail = new ContrailRenderable(self.World, startcolor, endcolor, info.TrailWidth, info.TrailLength, info.TrailDelay, info.ZOffset);
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body = self.Trait<BodyOrientation>();
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body = self.Trait<BodyOrientation>();
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