diff --git a/OpenRA.Mods.Common/Effects/NukeLaunch.cs b/OpenRA.Mods.Common/Effects/NukeLaunch.cs index 8c0eebc7ba..8f0ef74060 100644 --- a/OpenRA.Mods.Common/Effects/NukeLaunch.cs +++ b/OpenRA.Mods.Common/Effects/NukeLaunch.cs @@ -13,6 +13,7 @@ using System.Linq; using OpenRA.Effects; using OpenRA.GameRules; using OpenRA.Graphics; +using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Effects diff --git a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj index 1117b04de5..354671b53c 100644 --- a/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj +++ b/OpenRA.Mods.Common/OpenRA.Mods.Common.csproj @@ -79,40 +79,40 @@ - - - - - - - - - + - - - + + + + + + + + + + + diff --git a/OpenRA.Mods.Common/Modifiers/DisabledOverlay.cs b/OpenRA.Mods.Common/Traits/Modifiers/DisabledOverlay.cs similarity index 96% rename from OpenRA.Mods.Common/Modifiers/DisabledOverlay.cs rename to OpenRA.Mods.Common/Traits/Modifiers/DisabledOverlay.cs index 2036ed3b13..a622cefbd2 100644 --- a/OpenRA.Mods.Common/Modifiers/DisabledOverlay.cs +++ b/OpenRA.Mods.Common/Traits/Modifiers/DisabledOverlay.cs @@ -12,7 +12,7 @@ using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.Common +namespace OpenRA.Mods.Common.Traits { [Desc("Use together with CanPowerDown/RequiresPower on buildings or Husk for vehicles.")] public class DisabledOverlayInfo : TraitInfo { } diff --git a/OpenRA.Mods.Common/Modifiers/HiddenUnderFog.cs b/OpenRA.Mods.Common/Traits/Modifiers/HiddenUnderFog.cs similarity index 96% rename from OpenRA.Mods.Common/Modifiers/HiddenUnderFog.cs rename to OpenRA.Mods.Common/Traits/Modifiers/HiddenUnderFog.cs index 94915d7935..4f928b148a 100644 --- a/OpenRA.Mods.Common/Modifiers/HiddenUnderFog.cs +++ b/OpenRA.Mods.Common/Traits/Modifiers/HiddenUnderFog.cs @@ -13,7 +13,7 @@ using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.Common +namespace OpenRA.Mods.Common.Traits { [Desc("The actor stays invisible under fog of war.")] public class HiddenUnderFogInfo : TraitInfo { } diff --git a/OpenRA.Mods.Common/Modifiers/UpgradeOverlay.cs b/OpenRA.Mods.Common/Traits/Modifiers/UpgradeOverlay.cs similarity index 97% rename from OpenRA.Mods.Common/Modifiers/UpgradeOverlay.cs rename to OpenRA.Mods.Common/Traits/Modifiers/UpgradeOverlay.cs index 3801461cfa..abefe185b8 100644 --- a/OpenRA.Mods.Common/Modifiers/UpgradeOverlay.cs +++ b/OpenRA.Mods.Common/Traits/Modifiers/UpgradeOverlay.cs @@ -12,7 +12,7 @@ using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.Common +namespace OpenRA.Mods.Common.Traits { [Desc("Display a colored overlay when a timed upgrade is active.")] public class UpgradeOverlayInfo : ITraitInfo diff --git a/OpenRA.Mods.Common/PaletteEffects/CloakPaletteEffect.cs b/OpenRA.Mods.Common/Traits/PaletteEffects/CloakPaletteEffect.cs similarity index 96% rename from OpenRA.Mods.Common/PaletteEffects/CloakPaletteEffect.cs rename to OpenRA.Mods.Common/Traits/PaletteEffects/CloakPaletteEffect.cs index fafa707da9..cee5e6b95a 100644 --- a/OpenRA.Mods.Common/PaletteEffects/CloakPaletteEffect.cs +++ b/OpenRA.Mods.Common/Traits/PaletteEffects/CloakPaletteEffect.cs @@ -13,7 +13,7 @@ using System.Drawing; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.Common +namespace OpenRA.Mods.Common.Traits { public class CloakPaletteEffectInfo : TraitInfo { } diff --git a/OpenRA.Mods.Common/PaletteEffects/LightPaletteRotator.cs b/OpenRA.Mods.Common/Traits/PaletteEffects/LightPaletteRotator.cs similarity index 97% rename from OpenRA.Mods.Common/PaletteEffects/LightPaletteRotator.cs rename to OpenRA.Mods.Common/Traits/PaletteEffects/LightPaletteRotator.cs index 4adc6c6833..6eda0e0366 100644 --- a/OpenRA.Mods.Common/PaletteEffects/LightPaletteRotator.cs +++ b/OpenRA.Mods.Common/Traits/PaletteEffects/LightPaletteRotator.cs @@ -13,7 +13,7 @@ using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.Common +namespace OpenRA.Mods.Common.Traits { [Desc("Palette effect used for blinking \"animations\" on actors.")] class LightPaletteRotatorInfo : ITraitInfo diff --git a/OpenRA.Mods.Common/PaletteEffects/MenuPaletteEffect.cs b/OpenRA.Mods.Common/Traits/PaletteEffects/MenuPaletteEffect.cs similarity index 98% rename from OpenRA.Mods.Common/PaletteEffects/MenuPaletteEffect.cs rename to OpenRA.Mods.Common/Traits/PaletteEffects/MenuPaletteEffect.cs index 7469df6ca1..1f3924d79f 100644 --- a/OpenRA.Mods.Common/PaletteEffects/MenuPaletteEffect.cs +++ b/OpenRA.Mods.Common/Traits/PaletteEffects/MenuPaletteEffect.cs @@ -13,7 +13,7 @@ using System.Drawing; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.Common +namespace OpenRA.Mods.Common.Traits { [Desc("Fades the world from/to black at the start/end of the game, and can (optionally) desaturate the world")] public class MenuPaletteEffectInfo : ITraitInfo diff --git a/OpenRA.Mods.Common/PaletteEffects/NukePaletteEffect.cs b/OpenRA.Mods.Common/Traits/PaletteEffects/NukePaletteEffect.cs similarity index 97% rename from OpenRA.Mods.Common/PaletteEffects/NukePaletteEffect.cs rename to OpenRA.Mods.Common/Traits/PaletteEffects/NukePaletteEffect.cs index e11c49afca..e30f476fa7 100644 --- a/OpenRA.Mods.Common/PaletteEffects/NukePaletteEffect.cs +++ b/OpenRA.Mods.Common/Traits/PaletteEffects/NukePaletteEffect.cs @@ -13,7 +13,7 @@ using System.Drawing; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.Common +namespace OpenRA.Mods.Common.Traits { [Desc("Apply palette full screen rotations during atom bomb explosions. Add this to the world actor.")] class NukePaletteEffectInfo : TraitInfo { } diff --git a/OpenRA.Mods.Common/PaletteEffects/WaterPaletteRotation.cs b/OpenRA.Mods.Common/Traits/PaletteEffects/WaterPaletteRotation.cs similarity index 97% rename from OpenRA.Mods.Common/PaletteEffects/WaterPaletteRotation.cs rename to OpenRA.Mods.Common/Traits/PaletteEffects/WaterPaletteRotation.cs index 31ca1ed226..5187e09e23 100644 --- a/OpenRA.Mods.Common/PaletteEffects/WaterPaletteRotation.cs +++ b/OpenRA.Mods.Common/Traits/PaletteEffects/WaterPaletteRotation.cs @@ -13,7 +13,7 @@ using System.Linq; using OpenRA.Graphics; using OpenRA.Traits; -namespace OpenRA.Mods.Common +namespace OpenRA.Mods.Common.Traits { [Desc("Palette effect used for sprinkle \"animations\" on terrain tiles.")] class WaterPaletteRotationInfo : ITraitInfo diff --git a/OpenRA.Mods.RA/Effects/GpsDot.cs b/OpenRA.Mods.RA/Effects/GpsDot.cs index 1228c70912..6c598fc777 100644 --- a/OpenRA.Mods.RA/Effects/GpsDot.cs +++ b/OpenRA.Mods.RA/Effects/GpsDot.cs @@ -12,7 +12,7 @@ using System; using System.Collections.Generic; using OpenRA.Effects; using OpenRA.Graphics; -using OpenRA.Mods.Common; +using OpenRA.Mods.Common.Traits; using OpenRA.Primitives; using OpenRA.Traits; diff --git a/OpenRA.Mods.RA/Widgets/Logic/Ingame/LeaveMapLogic.cs b/OpenRA.Mods.RA/Widgets/Logic/Ingame/LeaveMapLogic.cs index 1e23af0af3..e64d472361 100644 --- a/OpenRA.Mods.RA/Widgets/Logic/Ingame/LeaveMapLogic.cs +++ b/OpenRA.Mods.RA/Widgets/Logic/Ingame/LeaveMapLogic.cs @@ -11,7 +11,7 @@ using System; using System.Drawing; using System.Linq; -using OpenRA.Mods.Common; +using OpenRA.Mods.Common.Traits; using OpenRA.Mods.RA.Scripting; using OpenRA.Network; using OpenRA.Traits; diff --git a/OpenRA.Mods.RA/Widgets/Logic/IngameMenuLogic.cs b/OpenRA.Mods.RA/Widgets/Logic/IngameMenuLogic.cs index 7b0286c4c6..5e933a9f7e 100644 --- a/OpenRA.Mods.RA/Widgets/Logic/IngameMenuLogic.cs +++ b/OpenRA.Mods.RA/Widgets/Logic/IngameMenuLogic.cs @@ -10,7 +10,7 @@ using System; using OpenRA.Graphics; -using OpenRA.Mods.Common; +using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Widgets; using OpenRA.Widgets;