Allow skipping 'sell'/reversed make anim on Sell
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@@ -23,6 +23,9 @@ namespace OpenRA.Mods.Common.Traits
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public readonly int RefundPercent = 50;
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public readonly int RefundPercent = 50;
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public readonly string[] SellSounds = { };
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public readonly string[] SellSounds = { };
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[Desc("Skip playing (reversed) make animation.")]
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public readonly bool SkipMakeAnimation = false;
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public override object Create(ActorInitializer init) { return new Sellable(init.Self, this); }
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public override object Create(ActorInitializer init) { return new Sellable(init.Self, this); }
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}
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}
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@@ -63,11 +66,17 @@ namespace OpenRA.Mods.Common.Traits
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Selling(self);
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ns.Selling(self);
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (!info.SkipMakeAnimation)
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if (makeAnimation != null)
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{
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makeAnimation.Reverse(self, new Sell(self), false);
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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else
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if (makeAnimation != null)
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self.QueueActivity(false, new Sell(self));
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{
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makeAnimation.Reverse(self, new Sell(self), false);
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return;
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}
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}
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self.QueueActivity(false, new Sell(self));
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}
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}
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public bool IsTooltipVisible(Player forPlayer)
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public bool IsTooltipVisible(Player forPlayer)
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