added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")

This commit is contained in:
Bob
2010-01-26 12:43:23 +13:00
parent c979372d27
commit f3f8fdef90
17 changed files with 42 additions and 53 deletions

View File

@@ -41,6 +41,12 @@ namespace OpenRa
soundEngine.Play2D(sound, false);
}
public static void PlayToPlayer(Player player, string name)
{
if( player == player.World.LocalPlayer )
Play( name );
}
public static void PlayMusic(string name)
{
var sound = sounds[name];