added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")

This commit is contained in:
Bob
2010-01-26 12:43:23 +13:00
parent c979372d27
commit f3f8fdef90
17 changed files with 42 additions and 53 deletions

View File

@@ -12,11 +12,8 @@ namespace OpenRa.Traits.Activities
{
self.Health = 0;
self.World.Remove( self );
if (self.Owner == self.World.LocalPlayer)
{
Sound.Play("placbldg.aud");
Sound.Play("build5.aud");
}
Sound.PlayToPlayer(self.Owner, "placbldg.aud");
Sound.PlayToPlayer(self.Owner, "build5.aud");
self.World.CreateActor( "fact", self.Location - new int2( 1, 1 ), self.Owner );
} );
return this;

View File

@@ -26,7 +26,7 @@ namespace OpenRa.Traits.Activities
rb.PlayCustomAnimBackwards(self, "make",
() => self.World.AddFrameEndTask(w => DoUndeploy(w,self)));
Sound.Play("cashturn.aud");
Sound.PlayToPlayer(self.Owner, "cashturn.aud");
started = true;
}