added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")

This commit is contained in:
Bob
2010-01-26 12:43:23 +13:00
parent c979372d27
commit f3f8fdef90
17 changed files with 42 additions and 53 deletions

View File

@@ -17,8 +17,8 @@ namespace OpenRa.Traits
class ChronoshiftPower : SupportPower, IResolveOrder
{
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
protected override void OnBeginCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("chrochr1.aud"); }
protected override void OnFinishCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("chrordy1.aud"); }
protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, "chrochr1.aud"); }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "chrordy1.aud"); }
protected override void OnActivate()
{
Game.controller.orderGenerator = new SelectTarget();
@@ -36,7 +36,7 @@ namespace OpenRa.Traits
{
if (self.Owner == self.World.LocalPlayer)
Game.controller.CancelInputMode();
// Cannot chronoshift into unexplored location
if (!self.Owner.Shroud.IsExplored(order.TargetLocation))
return;