added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")

This commit is contained in:
Bob
2010-01-26 12:43:23 +13:00
parent c979372d27
commit f3f8fdef90
17 changed files with 42 additions and 53 deletions

View File

@@ -23,11 +23,8 @@ namespace OpenRa.Traits
return;
self.World.CreateActor( order.TargetString, order.TargetLocation, order.Player );
if (order.Player == self.World.LocalPlayer)
{
Sound.Play("placbldg.aud");
Sound.Play("build5.aud");
}
Sound.PlayToPlayer(order.Player, "placbldg.aud");
Sound.PlayToPlayer(order.Player, "build5.aud");
queue.FinishProduction(unit.Category);
} );