added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")

This commit is contained in:
Bob
2010-01-26 12:43:23 +13:00
parent c979372d27
commit f3f8fdef90
17 changed files with 42 additions and 53 deletions

View File

@@ -96,8 +96,7 @@ namespace OpenRa.Traits
}
isPrimary = true;
if (self.Owner == self.World.LocalPlayer)
Sound.Play("pribldg1.aud");
Sound.PlayToPlayer(self.Owner, "pribldg1.aud");
}
}
}