added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")

This commit is contained in:
Bob
2010-01-26 12:43:23 +13:00
parent c979372d27
commit f3f8fdef90
17 changed files with 42 additions and 53 deletions

View File

@@ -53,9 +53,9 @@ namespace OpenRa.Traits
_ =>
{
var isBuilding = unit.Traits.Contains<BuildingInfo>();
if( !hasPlayedSound && order.Player == self.World.LocalPlayer )
if( !hasPlayedSound )
{
Sound.Play( isBuilding ? "conscmp1.aud" : "unitrdy1.aud" );
Sound.PlayToPlayer( order.Player, isBuilding ? "conscmp1.aud" : "unitrdy1.aud" );
hasPlayedSound = true;
}
if( !isBuilding )