added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")

This commit is contained in:
Bob
2010-01-26 12:43:23 +13:00
parent c979372d27
commit f3f8fdef90
17 changed files with 42 additions and 53 deletions

View File

@@ -15,7 +15,7 @@ namespace OpenRa.Traits
public SonarPulsePower(Actor self, SonarPulsePowerInfo info) : base(self, info) { }
protected override void OnBeginCharging() { }
protected override void OnFinishCharging() { if (Owner == Owner.World.LocalPlayer) Sound.Play("pulse1.aud"); }
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "pulse1.aud"); }
protected override void OnActivate()
{