added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready")

This commit is contained in:
Bob
2010-01-26 12:43:23 +13:00
parent c979372d27
commit f3f8fdef90
17 changed files with 42 additions and 53 deletions

View File

@@ -18,8 +18,7 @@ namespace OpenRa.Traits
self.Owner.TakeCash(toSteal);
thief.Owner.GiveCash(toSteal);
if (self.World.LocalPlayer == thief.Owner)
Sound.Play("credit1.aud");
Sound.PlayToPlayer(thief.Owner, "credit1.aud");
}
public IEnumerable<PipType> GetPips(Actor self)