Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)

This commit is contained in:
Paul Chote
2010-01-08 01:26:30 +13:00
parent 42cfa7ec59
commit f3fd108a23
8 changed files with 87 additions and 45 deletions

View File

@@ -140,7 +140,7 @@ namespace OpenRa.Game.Traits
foreach (var p in primaryProducers)
{
// Ignore buildings that are disabled
if (p.traits.Contains<Building>() && p.traits.Get<Building>().InsuffientPower())
if (p.traits.Contains<Building>() && p.traits.Get<Building>().Disabled)
continue;
producer = p;
break;