Refactor building power-down and Invulnerable effect. Introduces render bugs on state change (effects appearing/dissapearing a frame too late)
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@@ -140,7 +140,7 @@ namespace OpenRa.Game.Traits
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foreach (var p in primaryProducers)
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{
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// Ignore buildings that are disabled
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if (p.traits.Contains<Building>() && p.traits.Get<Building>().InsuffientPower())
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if (p.traits.Contains<Building>() && p.traits.Get<Building>().Disabled)
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continue;
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producer = p;
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break;
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